Esempio n. 1
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        protected Vector2d CalculateOffset(int frame)
        {
            var box = CameraBoundingBox.Create(Vector2d.Zero, _zoom);

            if (_prevframe != -1 &&
                _prevframe <= frame &&
                (frame - _prevframe) <= 1)
            {
                if (frame == _prevframe)
                {
                    return(_prevcamera);
                }
                if (frame % cacherate != 0)
                {
                    return(box.Clamp(StepCamera(box, ref _prevcamera, frame)));
                }
            }
            int      cachepos   = Math.Min(frame / cacherate, _framecache.Count - 1);
            int      framestart = cachepos * cacherate;
            Vector2d start      = _framecache[cachepos];

            for (int i = framestart; i <= frame; i++)
            {
                if (i % cacherate == 0 && i / cacherate == _framecache.Count)
                {
                    _framecache.Add(start);
                }
                start = StepCamera(box, ref start, i);
            }
            // Debug.WriteLine("Calculating " + framestart + "-" + (frame) + " for legacy camera");
            return(box.Clamp(start));
        }
Esempio n. 2
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        /// <summary>
        /// reduces the amount of movement the camera has to do to capture the
        /// rider. It does so predictively
        /// </summary>
        /// <returns>The reduced position in game coords</returns>
        private Vector2d CameraMotionReducer(int frame)
        {
            const int forwardcount = 40;

            EnsureFrame(frame + forwardcount);
            Vector2d offset   = CalculateOffset(frame);
            var      box      = CameraBoundingBox.Create(Vector2d.Zero, _zoom);
            var      framebox = CameraBoundingBox.Create(
                _frames[frame].RiderCenter,
                _zoom);

            Vector2d center = Vector2d.Zero;
            int      math   = 0;

            for (int i = 0; i < forwardcount; i++)
            {
                var f = _frames[frame + i];
                offset  = box.Clamp(offset + f.CameraOffset);
                center += framebox.Clamp(f.RiderCenter + offset);
                math++;
            }
            // force the rider to center at the beginning
            // it looks awkward to predict heavily at the start.
            if (frame < forwardcount)
            {
                return(Vector2d.Lerp(
                           _frames[frame].RiderCenter,
                           center / math,
                           frame / (float)forwardcount));
            }
            return(center / math);
        }
        protected override Vector2d StepCamera(CameraBoundingBox box, ref Vector2d prev, int frame)
        {
            const double push = 0.8;
            const double pull = 0.01;

            CameraEntry entry      = _frames[frame];
            var         ret        = box.Clamp(prev + entry.CameraOffset);
            Angle       a          = Angle.FromVector(ret);
            double      length     = ret.Length;
            double      prevlength = prev.Length;
            var         edge       = a.MovePoint(
                Vector2d.Zero,
                Math.Max(box.Bounds.Width, box.Bounds.Height));
            double maxlength   = box.Clamp(edge).Length;
            double lengthratio = length / maxlength;
            double prevratio   = prevlength / maxlength;
            double diffratio   = Math.Abs(lengthratio - prevratio);

            if (length > prevlength)
            {
                var dr     = lengthratio - prevratio;
                var damper = lengthratio - (dr / 2);

                var delta = length - prevlength;
                delta *= Math.Max(0.05, push * (1 - Math.Max(0, damper)));
                length = prevlength + delta;
            }

            length -= length * pull;
            return(box.Clamp(a.MovePoint(Vector2d.Zero, length)));
        }
Esempio n. 4
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        public override Vector2d GetFrameCamera(int frame)
        {
            base.GetFrameCamera(frame);

            var box = CameraBoundingBox.Create(_frames[frame].RiderCenter, _zoom);

            return(box.Clamp(CameraMotionReducer(frame)));
        }
        private Vector2d Calculate(int frame)
        {
            if (_cacheframe != -1 &&
                _cacheframe <= frame &&
                (frame - _cacheframe) < 80)
            {
                return(ClampFrames(
                           _cacheframe,
                           (frame - _cacheframe),
                           _cachepos));
            }
            Vector2d framecenter = _frames[frame].RiderCenter;
            var      box         = new CameraBoundingBox(framecenter);

            if (Settings.RoundLegacyCamera)
            {
                box.SetupSmooth(_frames[frame].ppf, _zoom);
            }
            else
            {
                box.SetupLegacy(_zoom);
            }
            var framebounds = box.Bounds;
            int calcstart   = 0;
            var ret         = framecenter;
            var xfound      = false;
            var yfound      = false;

            for (int i = frame; i >= 0; i--)
            {
                var current = _frames[i].RiderCenter;
                var cmp     = framecenter - current;
                // todo, i have no idea why this works.
                // seriously, ive tried so much stuff, but for the ellipse
                // camera i can't seem to make it work any better than with
                // width or height * 2
                if (Math.Abs(cmp.X) >= framebounds.Width * 2)
                {
                    xfound = true;
                }
                if (Math.Abs(cmp.Y) >= framebounds.Height * 2)
                {
                    yfound = true;
                }
                if (xfound && yfound)
                {
                    calcstart = i;
                    break;
                }
            }
            var calccount = (frame - calcstart);

            return(ClampFrames(calcstart, calccount, _frames[calcstart].RiderCenter));
        }
Esempio n. 6
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        public static CameraBoundingBox Create(Vector2d center, float zoom)
        {
            CameraBoundingBox box = new CameraBoundingBox(new Vector2d(center.X, center.Y));

            if (Settings.RoundLegacyCamera || Settings.SmoothCamera)
            {
                box.SetupSmooth(0, zoom);
            }
            else
            {
                box.SetupLegacy(zoom);
            }
            return(box);
        }
Esempio n. 7
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        private Vector2d Clamp(Vector2d pos, Vector2d center, double ppf)
        {
            CameraBoundingBox box = new CameraBoundingBox(center);

            if (Settings.SmoothCamera)
            {
                box.SetupSmooth(ppf, _zoom);
            }
            else
            {
                box.SetupLegacy(_zoom);
            }
            return(box.Clamp(pos));
        }
        private Vector2d Clamp(Vector2d pos, int frame)
        {
            var entry             = _frames[frame];
            CameraBoundingBox box = new CameraBoundingBox(entry.RiderCenter);

            if (Settings.RoundLegacyCamera)
            {
                box.SetupSmooth(entry.ppf, _zoom);
            }
            else
            {
                box.SetupLegacy(_zoom);
            }
            return(box.Clamp(pos));
        }
Esempio n. 9
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        public DoubleRect getclamp(float zoom, int width, int height)
        {
            var ret = GetViewport(zoom, width, height);
            var pos = ret.Vector + (ret.Size / 2);
            var b   = new CameraBoundingBox(pos);

            if (Settings.SmoothCamera || Settings.RoundLegacyCamera)
            {
                b.SetupSmooth(GetPPF(_currentframe), _zoom);
                return(b.Bounds);
            }
            else
            {
                b.SetupLegacy(_zoom);
                return(b.Bounds);
            }
        }
Esempio n. 10
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        public DoubleRect getclamp(float zoom, int width, int height, Vector2d offset)
        {
            offset.Y = -offset.Y; //Flip Y value so it's up, not down
            var ret = GetViewport(zoom, width, height, offset);
            var pos = ret.Vector + (ret.Size / 2);
            var b   = new CameraBoundingBox(pos);

            if (Settings.SmoothCamera || Settings.RoundLegacyCamera)
            {
                b.SetupSmooth(GetPPF(_currentframe), _zoom);
                return(b.Bounds);
            }
            else
            {
                b.SetupLegacy(_zoom);
                return(b.Bounds);
            }
        }
Esempio n. 11
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 protected abstract Vector2d StepCamera(CameraBoundingBox box, ref Vector2d prev, int frame);
Esempio n. 12
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        protected override Vector2d StepCamera(CameraBoundingBox box, ref Vector2d prev, int frame)
        {
            var entry = _frames[frame];

            return(box.Clamp(prev + entry.CameraOffset));
        }