public spriteFont(WebGLRenderingContext webgl, string urlconfig, spriteTexture texture) { this.webgl = webgl; if (urlconfig != null) { lighttool.loadTool.loadText(urlconfig, (txt, err) => { this._parse(txt); } ); } this.texture = texture; this.mat = new spriteMat();//ness this.mat.shader = "spritefont"; this.mat.tex0 = this.texture; this.mat.transparent = true; }