Esempio n. 1
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        private IEnumerator CopyByRequest(string basePath)
        {
            var request = UnityWebRequest.Get(basePath + Versions.Filename);

            request.SendWebRequest();
            yield return(request);

            if (string.IsNullOrEmpty(request.error))
            {
                using (var stream = new MemoryStream(request.downloadHandler.data))
                {
                    var records = Versions.LoadVersions(stream);
                    for (var index = 0; index < records.Count; index++)
                    {
                        var item         = records[index];
                        var assetName    = item.name;
                        var assetRequest = UnityWebRequest.Get(basePath + assetName);
                        yield return(assetRequest.SendWebRequest());

                        if (string.IsNullOrEmpty(assetRequest.error))
                        {
                            File.WriteAllBytes(_savePath + assetName, assetRequest.downloadHandler.data);
                        }

                        assetRequest.Dispose();
                        OnMessage(string.Format("正在复制文件{0}/{1}", index, records.Count));
                        OnProgress(index * 1f / records.Count);
                    }
                }
            }

            request.Dispose();
        }
Esempio n. 2
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        private IEnumerator RequestCopy()
        {
            var v1       = Versions.LoadVersion(_savePath + Versions.Filename);
            var basePath = GetStreamingAssetsPath() + "/";
            var request  = UnityWebRequest.Get(basePath + Versions.Filename);
            var path     = _savePath + Versions.Filename + ".tmp";

            request.downloadHandler = new DownloadHandlerFile(path);
            yield return(request.SendWebRequest());

            if (string.IsNullOrEmpty(request.error))
            {
                var v2 = Versions.LoadVersion(path);
                if (v2 > v1)
                {
                    var mb = MessageBox.Show("提示", "是否将资源解压到本地?", "解压", "跳过");
                    yield return(mb);

                    if (mb.isOk)
                    {
                        var versions = Versions.LoadVersions(path);
                        yield return(UpdateCopy(versions, basePath));
                    }
                }
                else
                {
                    Versions.LoadVersions(path);
                }
            }

            request.Dispose();
        }
Esempio n. 3
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        private IEnumerator CopyByFile(string basePath)
        {
            var path = basePath + Versions.Filename;

            if (!File.Exists(path))
            {
                yield break;
            }
            var records = Versions.LoadVersions(path);

            for (var index = 0; index < records.Count; index++)
            {
                var item      = records[index];
                var assetName = item.name;
                var assetPath = basePath + assetName;
                if (File.Exists(assetPath))
                {
                    File.Copy(assetPath, _savePath + assetName, true);
                }

                OnMessage(string.Format("正在复制文件{0}/{1}", index, records.Count));
                OnProgress(index * 1f / records.Count);
                yield return(null);
            }
        }
Esempio n. 4
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        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            if (!string.IsNullOrEmpty(request.error))
            {
                var mb = MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", request.error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                    MessageBox.Dispose();
                }

                yield break; // yield break;
            }

            request.Dispose();
            _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
        }
Esempio n. 5
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        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            if (_step == Step.Wait)
            {
                yield return(RequestVFS());

                _step = Step.Copy;
            }

            if (_step == Step.Copy)
            {
                yield return(RequestCopy());
            }

            if (_step == Step.Coping)
            {
                var path     = _savePath + Versions.Filename + ".tmp";
                var versions = Versions.LoadVersions(path);
                var basePath = GetStreamingAssetsPath() + "/";
                yield return(UpdateCopy(versions, basePath));

                _step = Step.Versions;
            }

            if (_step == Step.Versions)
            {
                yield return(RequestVersions());
            }

            if (_step == Step.Prepared)
            {
                OnMessage("正在检查版本信息...");
                var totalSize = _downloader.size;
                if (totalSize > 0)
                {
                    var tips = string.Format("发现内容更新,总计需要下载 {0} 内容", Downloader.GetDisplaySize(totalSize));
                    var mb   = MessageBox.Show("提示", tips, "下载", "退出");
                    yield return(mb);

                    if (mb.isOk)
                    {
                        _downloader.StartDownload();
                        _step = Step.Download;
                    }
                    else
                    {
                        Quit();
                    }
                }
                else
                {
                    OnComplete();
                }
            }
        }
Esempio n. 6
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        private IEnumerator RequestCopy()
        {
            var v1       = Versions.LoadVersion(_savePath + Versions.Filename);
            var basePath = GetStreamingAssetsPath() + "/";
            var request  = UnityWebRequest.Get(basePath + Versions.Filename);
            var path     = _savePath + Versions.Filename + ".tmp";

            request.downloadHandler = new DownloadHandlerFile(path);
            yield return(request.SendWebRequest());

            if (string.IsNullOrEmpty(request.error))
            {
                var v2 = Versions.LoadVersion(path);
                if (v2 > v1)
                {
                    Debug.Log("将资源解压到本地");
                    this.Step = Step.Coping;
                }
                else
                {
                    Versions.LoadVersions(path);
                    this.Step = Step.Versions;
                }
            }
            else
            {
                this.Step = Step.Versions;
            }

            request.Dispose();
        }
Esempio n. 7
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        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            if (!string.IsNullOrEmpty(request.error))
            {
                var mb = MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", request.error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }

                yield break; // yield break;
            }

            request.Dispose();
            try
            {
                _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                MessageBox.Show("提示", "版本文件加载失败", "重试", "退出").onComplete +=
                    delegate(MessageBox.EventId id)
                {
                    if (id == MessageBox.EventId.Ok)
                    {
                        StartUpdate();
                    }
                    else
                    {
                        Quit();
                    }
                };
            }
        }
Esempio n. 8
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        public static void CopyAssetBundlesTo(string path, bool vfs = true)
        {
#if UNITY_IPHONE
            vfs = false;
#endif

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            var versions = new List <VFile>();

            if (!vfs)
            {
                versions.AddRange(Versions.LoadVersions(outputPath + "/" + Versions.Filename));
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.RemoveAt(versions.FindIndex(file => file.name.Equals(Versions.Dataname)));
            }
            else
            {
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.Add(new VFile()
                {
                    name = Versions.Dataname
                });
            }

            foreach (var item in versions)
            {
                var src  = outputPath + "/" + item.name;
                var dest = path + "/" + item.name;
                if (File.Exists(src))
                {
                    File.Copy(src, dest, true);
                }
            }

            AssetDatabase.Refresh();
        }
Esempio n. 9
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        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            this.Step = Step.Copy;

            if (this.Step == Step.Copy)
            {
                yield return(RequestCopy());
            }

            if (this.Step == Step.Coping)
            {
                var path     = _savePath + Versions.Filename + ".tmp";
                var versions = Versions.LoadVersions(path);
                var basePath = GetStreamingAssetsPath() + "/";
                yield return(UpdateCopy(versions, basePath));

                this.Step = Step.Versions;
            }

            if (this.Step == Step.Versions)
            {
                yield return(RequestVersions());
            }

            if (this.Step == Step.Prepared)
            {
                OnMessage("正在检查版本信息...");
                var totalSize = _downloader.size;
                if (totalSize > 0)
                {
                    Debug.Log($"发现内容更新,总计需要下载 {Downloader.GetDisplaySize(totalSize)} 内容");
                    _downloader.StartDownload();
                    this.Step = Step.Download;
                }
                else
                {
                    OnComplete();
                }
            }
        }
Esempio n. 10
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        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                Debug.LogError("请检查网络连接状态");
                yield break;
            }

            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            var error = request.error;

            request.Dispose();
            if (!string.IsNullOrEmpty(error))
            {
                Debug.LogError($"获取服务器版本失败:{error}");
                yield break;
            }

            try
            {
                _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
                if (_versions.Count > 0)
                {
                    PrepareDownloads();
                    this.Step = Step.Prepared;
                }
                else
                {
                    OnComplete();
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                Debug.LogError("版本文件加载失败");
            }
        }
Esempio n. 11
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        private IEnumerator RequestVersions()
        {
            OnMessage("正在获取版本信息...");
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                var mb = MessageBox.Show("提示", "请检查网络连接状态", "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }

                yield break;
            }

            var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename));

            request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename);
            yield return(request.SendWebRequest());

            var error = request.error;

            request.Dispose();
            if (!string.IsNullOrEmpty(error))
            {
                var mb = MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                }

                yield break;
            }

            try
            {
                var v1 = Versions.LoadVersion(_savePath + Versions.Filename);           //网络版本文件
                var v2 = Versions.LoadVersion(_savePath + Versions.Filename + ".tmp");  //本地临时文件

                if (v2 > v1)
                {
                    //如果本地版本高于网络版本,就别更新了
                    OnComplete();
                    yield break;
                }

                //网络版本高于或者等于本地版本,则检查更新
                _versions = Versions.LoadVersions(_savePath + Versions.Filename, true);
                if (_versions.Count > 0)
                {
                    PrepareDownloads();
                    _step = Step.Prepared;
                }
                else
                {
                    OnComplete();
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                MessageBox.Show("提示", "版本文件加载失败", "重试", "退出").onComplete +=
                    delegate(MessageBox.EventId id)
                {
                    if (id == MessageBox.EventId.Ok)
                    {
                        StartUpdate();
                    }
                    else
                    {
                        Quit();
                    }
                };
            }
        }
Esempio n. 12
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        private IEnumerator Checking()
        {
            if (!Directory.Exists(_savePath))
            {
                Directory.CreateDirectory(_savePath);
            }

            yield return(ExtractAssetsIfNeed());

            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                var mb = MessageBox.Show("提示", "网络状态不可达,请联网后重试。", "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                    MessageBox.Dispose();
                }

                yield break;
            }

            OnMessage("正在获取服务器版本信息...");
            const string assetName = Versions.Filename;
            var          url       = downloadUrl + assetName;
            var          request   = UnityWebRequest.Get(url);

            yield return(request.SendWebRequest());

            if (!string.IsNullOrEmpty(request.error))
            {
                var mb = MessageBox.Show("提示", string.Format("获取服务器版本失败:{0}", request.error), "重试", "退出");
                yield return(mb);

                if (mb.isOk)
                {
                    StartUpdate();
                }
                else
                {
                    Quit();
                    MessageBox.Dispose();
                }

                yield break;
            }

            var path  = _savePath + assetName;
            var bytes = request.downloadHandler.text;

            File.WriteAllText(path, bytes);
            request.Dispose();
            OnMessage("正在加载版本信息...");
            if (!File.Exists(path))
            {
                yield break;
            }
            var records = Versions.LoadVersions(path);

            OnMessage("正在检查版本信息...");
            _serverRecords.Clear();
            _downloads.Clear();
            foreach (var item in records)
            {
                _serverRecords[item.name] = item;
                if (IsUpdate(item))
                {
                    AddDownload(item);
                }
            }

            if (_downloads.Count > 0)
            {
                var totalSize = 0L;
                foreach (var item in _downloads)
                {
                    totalSize += item.len;
                }

                const float bytesToMb = 1f / (1024 * 1024);
                var         tips      = string.Format("检查到有{0}个文件需要更新,总计需要下载{1:f2}(MB)内容", _downloads.Count, totalSize * bytesToMb);
                var         mb        = MessageBox.Show("提示", tips, "下载", "跳过");
                yield return(mb);

                if (mb.isOk)
                {
                    PrepareToDownload();
                    yield return(UpdateDownloads(bytesToMb, totalSize));
                }
            }

            OnComplete();
        }
Esempio n. 13
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        public static async void CopyAssetBundlesTo(string path)
        {
            var prefix = $"JEngine.Editor.Setting.{Application.productName}";
            var jump   = PlayerPrefs.GetString($"{prefix}.JumpStartUpScene", "1") == "1";
            var scene  = SceneManager.GetActiveScene();

            if (scene.path != Setting.StartUpScenePath)
            {
                if (!jump)
                {
                    Debug.LogError("请前往启动场景进行该操作,或在JEngine面板配置启动场景");
                    return;
                }

                string name = Setting.StartUpScenePath;

                scene = EditorSceneManager.OpenScene(name, OpenSceneMode.Additive);
                while (!scene.isLoaded)
                {
                    await Task.Delay(10);
                }
            }

            bool vfs = Object.FindObjectOfType <Updater>().enableVFS;

            EditorSceneManager.CloseScene(scene, true);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            var versions = new List <VFile>();

            if (!vfs)
            {
                versions.AddRange(Versions.LoadVersions(outputPath + "/" + Versions.Filename));
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.RemoveAt(versions.FindIndex(file => file.name.Equals(Versions.Dataname)));
            }
            else
            {
                versions.Add(new VFile()
                {
                    name = Versions.Filename
                });
                versions.Add(new VFile()
                {
                    name = Versions.Dataname
                });
            }

            foreach (var item in versions)
            {
                var src  = outputPath + "/" + item.name;
                var dest = path + "/" + item.name;
                if (File.Exists(src))
                {
                    File.Copy(src, dest, true);
                }
            }

            AssetDatabase.Refresh();
        }