internal virtual void Load() { //编辑器模式下,采用AssetDatabase.LoadAssetAtPath if (!Assets.runtimeMode && Assets.loadDelegate != null) asset = Assets.loadDelegate(url, assetType); if (asset == null) { error = "error! file not exist:" + url; } }
internal virtual void Load() { if (!Assets.runtimeMode && Assets.loadDelegate != null) { asset = Assets.loadDelegate(url, assetType); } if (asset == null) { error = "error! file not exist:" + url; } }
internal virtual void Load() { if (!Assets.runtimeMode && Assets.loadDelegate != null) { asset = Assets.loadDelegate(name, assetType); } if (asset == null) { error = "error! file not exist:" + name; } loadState = LoadState.Loaded; }