Esempio n. 1
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        public Packet RezSingleAttachmentFromInv(InventoryItem item, ObjectManager.AttachmentPoint AttachmentPt)
        {
            RezSingleAttachmentFromInvPacket p = new RezSingleAttachmentFromInvPacket();
            p.AgentData.AgentID = AgentID;
            p.AgentData.SessionID = SessionID;

            p.ObjectData.Description = Helpers.StringToField(item.Description);
            p.ObjectData.EveryoneMask = item.EveryoneMask;
            p.ObjectData.GroupMask = item.GroupMask;
            p.ObjectData.ItemFlags = item.Flags;
            p.ObjectData.ItemID = item.ItemID;
            p.ObjectData.Name = Helpers.StringToField(item.Name);
            p.ObjectData.NextOwnerMask = item.NextOwnerMask;
            p.ObjectData.OwnerID = item.OwnerID;

            p.ObjectData.AttachmentPt = (byte)AttachmentPt; // Default;


            return p;
        }
 /// <summary>
 /// Constructor.
 /// </summary>
 public SecondLife()
 {
     Network = new NetworkManager(this);
     Parcels = new ParcelManager(this);
     Self = new MainAvatar(this);
     Avatars = new AvatarManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Debug = true;
 }
Esempio n. 3
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 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new AgentManager(this);
     Avatars = new AvatarManager(this);
     Friends = new FriendsManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Appearance = new AppearanceManager(this, Assets);
     Inventory = new InventoryManager(this);
     Directory = new DirectoryManager(this);
     Terrain = new TerrainManager(this);
     Sound = new SoundManager(this);
     Throttle = new AgentThrottle(this);
 }
Esempio n. 4
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        public void Attach(LLUUID itemID, LLUUID ownerID, string name, string description,
            Permissions perms, uint itemFlags, ObjectManager.AttachmentPoint attachPoint)
        {
            // TODO: At some point it might be beneficial to have AppearanceManager track what we
            // are currently wearing for attachments to make enumeration and detachment easier

            RezSingleAttachmentFromInvPacket attach = new RezSingleAttachmentFromInvPacket();

            attach.AgentData.AgentID = Client.Self.AgentID;
            attach.AgentData.SessionID = Client.Self.SessionID;

            attach.ObjectData.AttachmentPt = (byte)attachPoint;
            attach.ObjectData.Description = Helpers.StringToField(description);
            attach.ObjectData.EveryoneMask = (uint)perms.EveryoneMask;
            attach.ObjectData.GroupMask = (uint)perms.GroupMask;
            attach.ObjectData.ItemFlags = itemFlags;
            attach.ObjectData.ItemID = itemID;
            attach.ObjectData.Name = Helpers.StringToField(name);
            attach.ObjectData.NextOwnerMask = (uint)perms.NextOwnerMask;
            attach.ObjectData.OwnerID = ownerID;

            Client.Network.SendPacket(attach);
        }
Esempio n. 5
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 public void Attach(InventoryItem item, ObjectManager.AttachmentPoint attachPoint)
 {
     Attach(item.UUID, item.OwnerID, item.Name, item.Description, item.Permissions, item.Flags, 
         attachPoint);
 }
Esempio n. 6
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 /// <summary>
 /// Attempt to rez and attach an inventory item 
 /// </summary>
 /// <param name="Item"></param>
 /// <param name="AttachmentPt"></param>
 internal void ItemRezAttach(InventoryItem Item, ObjectManager.AttachmentPoint AttachmentPt)
 {
     Packet p = InvPacketHelper.RezSingleAttachmentFromInv(Item, AttachmentPt);
     slClient.Network.SendPacket(p);
 }
 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new MainAvatar(this);
     Avatars = new AvatarManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Images = new ImageManager(this);
     Inventory = new InventoryManager(this);
     Throttle = new AgentThrottle(this);
 }
Esempio n. 8
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 /// <summary>
 /// Attempt to attach this item.
 /// </summary>
 /// <param name="AttachmentPt">Where to attach to</param>
 public void Attach(ObjectManager.AttachmentPoint AttachmentPt)
 {
     iManager.ItemRezAttach(this, 0);
 }