Esempio n. 1
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        public void Yaw(float angle)
        {
            LLQuaternion q = new LLQuaternion(angle, zAxis);
            LLMatrix3 m = new LLMatrix3(q);
            Rotate(m);

            if (!xAxis.IsFinite() || !yAxis.IsFinite())
                throw new Exception("Non-finite in CoordinateFrame.Yaw()");
        }
Esempio n. 2
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 public void Rotate(LLQuaternion q)
 {
     LLMatrix3 m = new LLMatrix3(q);
     Rotate(m);
 }
Esempio n. 3
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        public void Rotate(LLMatrix3 m)
        {
            xAxis = LLVector3.Rot(xAxis, m);
            yAxis = LLVector3.Rot(yAxis, m);

            Orthonormalize();

            if (!IsFinite())
                throw new Exception("Non-finite in CoordinateFrame.Rotate()");
        }
Esempio n. 4
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        public CoordinateFrame(LLVector3 origin, LLMatrix3 rotation)
        {
            this.origin = origin;
            xAxis = rotation[0];
            yAxis = rotation[1];
            zAxis = rotation[2];

            if (!IsFinite())
                throw new ArgumentException("Non-finite in CoordinateFrame constructor");
        }
Esempio n. 5
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        public CoordinateFrame(LLVector3 origin, LLQuaternion rotation)
        {
            LLMatrix3 m = new LLMatrix3(rotation);

            this.origin = origin;
            xAxis = m[0];
            yAxis = m[1];
            zAxis = m[2];

            if (!IsFinite())
                throw new ArgumentException("Non-finite in CoordinateFrame constructor");
        }
Esempio n. 6
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 public static LLMatrix3 Transpose(LLMatrix3 m)
 {
     LLMatrix3 t = new LLMatrix3(m);
     t.Transpose();
     return t;
 }
Esempio n. 7
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 public static LLVector3 Rot(LLVector3 vector, LLMatrix3 rotation)
 {
     return vector * rotation;
 }
Esempio n. 8
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        public static LLMatrix3 Multiply(LLMatrix3 left, LLMatrix3 right)
        {
            return new LLMatrix3(
                left.M11 * right.M11 + left.M12 * right.M21 + left.M13 * right.M31,
                left.M11 * right.M12 + left.M12 * right.M22 + left.M13 * right.M32,
                left.M11 * right.M13 + left.M12 * right.M23 + left.M13 * right.M33,

                left.M21 * right.M11 + left.M22 * right.M21 + left.M23 * right.M31,
                left.M21 * right.M12 + left.M22 * right.M22 + left.M23 * right.M32,
                left.M21 * right.M13 + left.M22 * right.M23 + left.M23 * right.M33,

                left.M31 * right.M11 + left.M32 * right.M21 + left.M33 * right.M31,
                left.M31 * right.M12 + left.M32 * right.M22 + left.M33 * right.M32,
                left.M31 * right.M13 + left.M32 * right.M23 + left.M33 * right.M33
            );
        }
Esempio n. 9
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 public static LLVector3 Transform(LLVector3 vector, LLMatrix3 matrix)
 {
     // Operates "from the right" on row vector
     return new LLVector3(
         vector.X * matrix.M11 + vector.Y * matrix.M21 + vector.Z * matrix.M31,
         vector.X * matrix.M12 + vector.Y * matrix.M22 + vector.Z * matrix.M32,
         vector.X * matrix.M13 + vector.Y * matrix.M23 + vector.Z * matrix.M33
     );
 }
Esempio n. 10
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 public static LLMatrix3 Subtract(LLMatrix3 left, LLMatrix3 right)
 {
     return new LLMatrix3(
         left.M11 - right.M11, left.M12 - right.M12, left.M13 - right.M13,
         left.M21 - right.M21, left.M22 - right.M22, left.M23 - right.M23,
         left.M31 - right.M31, left.M32 - right.M32, left.M33 - right.M33
         );
 }
Esempio n. 11
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 public static LLMatrix3 Subtract(LLMatrix3 matrix, float scalar)
 {
     return new LLMatrix3(
         matrix.M11 - scalar, matrix.M12 - scalar, matrix.M13 - scalar,
         matrix.M21 - scalar, matrix.M22 - scalar, matrix.M23 - scalar,
         matrix.M31 - scalar, matrix.M32 - scalar, matrix.M33 - scalar
         );
 }
Esempio n. 12
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 public static LLMatrix3 Add(LLMatrix3 matrix, float scalar)
 {
     return new LLMatrix3(
         matrix.M11 + scalar, matrix.M12 + scalar, matrix.M13 + scalar,
         matrix.M21 + scalar, matrix.M22 + scalar, matrix.M23 + scalar,
         matrix.M31 + scalar, matrix.M32 + scalar, matrix.M33 + scalar
     );
 }
Esempio n. 13
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 public static LLMatrix3 Add(LLMatrix3 left, LLMatrix3 right)
 {
     return new LLMatrix3(
         left.M11 + right.M11, left.M12 + right.M12, left.M13 + right.M13,
         left.M21 + right.M21, left.M22 + right.M22, left.M23 + right.M23,
         left.M31 + right.M31, left.M32 + right.M32, left.M33 + right.M33
     );
 }
Esempio n. 14
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 public LLMatrix3(LLMatrix3 m)
 {
     M11 = m.M11;
     M12 = m.M12;
     M13 = m.M13;
     M21 = m.M21;
     M22 = m.M22;
     M23 = m.M23;
     M31 = m.M31;
     M32 = m.M32;
     M33 = m.M33;
 }
Esempio n. 15
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        public static LLMatrix3 Orthogonalize(LLMatrix3 m)
        {
            LLVector3 xAxis = m[0];
            LLVector3 yAxis = m[1];
            LLVector3 zAxis = m[2];

            xAxis = LLVector3.Norm(xAxis);
            yAxis -= xAxis * (xAxis * yAxis);
            yAxis = LLVector3.Norm(yAxis);
            zAxis = LLVector3.Cross(xAxis, yAxis);

            m[0] = xAxis;
            m[1] = yAxis;
            m[2] = zAxis;

            return m;
        }
Esempio n. 16
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        /// <summary>
        /// Transposes a matrix
        /// </summary>
        /// <param name="m">Matrix to transpose</param>
        /// <returns>Transposed matrix</returns>
        public static LLMatrix3 Transpose(LLMatrix3 m)
        {
            Helpers.Swap<float>(ref m.M12, ref m.M21);
            Helpers.Swap<float>(ref m.M13, ref m.M31);
            Helpers.Swap<float>(ref m.M23, ref m.M32);

            return m;
        }