Esempio n. 1
0
        protected override void ReadV8(ByteReader reader)
        {
            base.ReadV8(reader);
            PartitionFlags = reader.ReadI32();
            FileName = reader.ReadMbString();

            // Read the box either way, if the mask is set, this is a reserved field...do we ignore it?
            TransformedBoundingBox = reader.ReadBBoxF32();

            Area = reader.ReadF32();
            MinVertexCount = reader.ReadI32();
            MaxVertexCount = reader.ReadI32();
            MinNodeCount= reader.ReadI32();
            MaxNodeCount = reader.ReadI32();
            MinPolygonCount = reader.ReadI32();
            MaxPolygonCount = reader.ReadI32();

            if ( ( PartitionFlags & 0x00000001 ) != 0 ) {
                UnTransformedBoundingBox = reader.ReadBBoxF32();
            }
        }
Esempio n. 2
0
 protected override void ReadV8(ByteReader reader)
 {
     base.ReadV8(reader);
     VersionNumber = reader.ReadI16();
     if (VersionNumber == 1) {
         ShaderLanguage = (ShaderLanguage)reader.ReadI32();
         InlineSourceFlag = reader.ReadU32();
         if (InlineSourceFlag == 1) {
             SourceCode = reader.ReadMbString();
         } else {
             SourceCodeLoc = reader.ReadMbString();
         }
         ShaderParamCount = reader.ReadI32();
         for (int i = 0; i < ShaderParamCount; i++) {
             var p = new ShaderParameter();
             p.ReadV8(reader);
             Parameters.Add(p);
         }
     }
 }
Esempio n. 3
0
 public void ReadV8(ByteReader reader)
 {
     ParameterName = reader.ReadMbString();
     ParameterType = (ParamType) reader.ReadU32();
     ValueClass = (ValueClass) reader.ReadU32();
     Direction = (Direction) reader.ReadU32();
     SemanticBinding = (SemanticBinding) reader.ReadU32();
     Variability = (Variability) reader.ReadU32();
     Reserved = reader.ReadU32();
     for ( int i = 0; i < 16; i++ ) {
         Value[i] = reader.ReadU32();
     }
 }
Esempio n. 4
0
 protected override void ReadV8(ByteReader reader)
 {
     base.ReadV8(reader);
     Value = reader.ReadMbString();
 }