private void OnButtonClick(NodeLinkData linkData, DialogueCondition conditionToToggle)
        {
            if (conditionToToggle != null)
            {
                conditionToToggle.ToggleValue();
            }

            BaseNodeData nextNode = GetTargetNode(linkData);

            PlayNode(nextNode);
        }
        private void GenerateChoiceButtons(DialogueNodeData node)
        {
            List <NodeLinkData> nodeLinks = GetLinks(node.guid);

            if (nodeLinks.Count != node.responses.Count)
            {
                Debug.LogError(
                    $"Dialogue Node {node.guid} has mismatched number of links and responses. Aborting conversation.");
                dialoguePanel.gameObject.SetActive(false);
                return;
            }

            for (var i = 0; i < node.responses.Count; i++)
            {
                NodeLinkData      link              = nodeLinks[i];
                string            currentResponse   = node.responses[i];
                DialogueCondition conditionToToggle = node.conditionsToToggle[i];
                Button            button            = Instantiate(choiceButtonPrefab, choicesContentAreaTransform);
                button.GetComponentInChildren <TMP_Text>().text = currentResponse;
                button.onClick.AddListener(() => OnButtonClick(link, conditionToToggle));
            }
        }