Esempio n. 1
0
        private void SaveGame()
        {
            _gamepause = true;

            BinaryFormatter formatter = new BinaryFormatter();

            using (FileStream fs = new FileStream("savegame.dat", FileMode.Create))
            {
                try
                {
                    _mycannon = new gameobjser(_cannon.Position.X, _cannon.Position.Y, _cannon.Center.X,
                                               _cannon.Center.Y, _cannon.Velocity.X, _cannon.Velocity.Y,
                                               _cannon.Rotation, _cannon.Alive);
                    _mycannonballs = new gameobjser[MaxCannonBalls];
                    for (int i = 0; i < _mycannonballs.Length; i++)
                    {
                        _mycannonballs[i] = new gameobjser(_cannonballs[i].Position.X, _cannonballs[i].Position.Y, _cannonballs[i].Center.X,
                                                           _cannonballs[i].Center.Y, _cannonballs[i].Velocity.X, _cannonballs[i].Velocity.Y,
                                                           _cannonballs[i].Rotation, _cannonballs[i].Alive);
                    }
                    _myenemies = new gameobjser[MaxEnimies];
                    for (int i = 0; i < _myenemies.Length; i++)
                    {
                        _myenemies[i] = new gameobjser(_enemies[i].Position.X, _enemies[i].Position.Y, _enemies[i].Center.X,
                                                       _enemies[i].Center.Y, _enemies[i].Velocity.X, _enemies[i].Velocity.Y,
                                                       _enemies[i].Rotation, _enemies[i].Alive);
                    }
                    mysave = new savegame(_mycannon, _myenemies, _mycannonballs, _score, _health);
                    formatter.Serialize(fs, mysave);
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e);
                }
            }

            _gamepause = false;
        }
Esempio n. 2
0
        private void LoadGame()
        {
            _gamepause = true;
            BinaryFormatter formatter = new BinaryFormatter();

            using (FileStream fs = new FileStream("savegame.dat", FileMode.Open))
            {
                try
                {
                    mysave           = (savegame)formatter.Deserialize(fs);
                    _score           = mysave._myscore;
                    _health          = mysave._myhealth;
                    _cannon.Center   = new Vector2(mysave._mycannon.Centerx, mysave._mycannon.Centery);
                    _cannon.Alive    = mysave._mycannon.Alive;
                    _cannon.Position = new Vector2(mysave._mycannon.Positionx, mysave._mycannon.Positiony);
                    _cannon.Rotation = mysave._mycannon.Rotation;
                    _cannon.Velocity = new Vector2(mysave._mycannon.Velocityx, mysave._mycannon.Velocityy);
                    try
                    {
                        for (int i = 0; i < MaxCannonBalls; i++)
                        {
                            _cannonballs[i].Center = new Vector2(mysave._mycannonballs[i].Centerx,
                                                                 mysave._mycannonballs[i].Centery);
                            _cannonballs[i].Alive    = mysave._mycannonballs[i].Alive;
                            _cannonballs[i].Position = new Vector2(mysave._mycannonballs[i].Positionx,
                                                                   mysave._mycannonballs[i].Positiony);
                            _cannonballs[i].Rotation = mysave._mycannonballs[i].Rotation;
                            _cannonballs[i].Velocity = new Vector2(mysave._mycannonballs[i].Velocityx,
                                                                   mysave._mycannonballs[i].Velocityy);
                        }
                    }
                    catch (Exception e)
                    {
                        Debug.WriteLine(e);
                    }
                    try
                    {
                        for (int i = 0; i < MaxEnimies; i++)
                        {
                            _enemies[i].Center = new Vector2(mysave._myenemies[i].Centerx,
                                                             mysave._myenemies[i].Centery);
                            _enemies[i].Alive    = mysave._myenemies[i].Alive;
                            _enemies[i].Position = new Vector2(mysave._myenemies[i].Positionx,
                                                               mysave._myenemies[i].Positiony);
                            _enemies[i].Rotation = mysave._myenemies[i].Rotation;
                            _enemies[i].Velocity = new Vector2(mysave._myenemies[i].Velocityx,
                                                               mysave._myenemies[i].Velocityy);
                        }
                    }
                    catch (Exception e)
                    {
                        Debug.WriteLine(e);
                    }
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e);
                }
            }
            _gamepause = false;
        }