Esempio n. 1
0
        public void DelaunayTrianglesTest([ValueSource(nameof(nums))] int num)
        {
            var sw = Stopwatch.StartNew();
            var bf = new BistellarFlip2D(num);

            sw.Stop();
            UnityEngine.Debug.Log(sw.Elapsed);
            foreach (var n in bf.Nodes)
            {
                var t       = n.triangle;
                var c       = n.triangle.GetCircumscribledCircle();
                var ab      = new Segment(t.a, t.b);
                var bc      = new Segment(t.b, t.c);
                var ca      = new Segment(t.c, t.a);
                var pair_ab = n.neighbor.Find(_n => _n.Contains(ab));
                var pair_bc = n.neighbor.Find(_n => _n.Contains(bc));
                var pair_ca = n.neighbor.Find(_n => _n.Contains(ca));
                if (pair_ab != null)
                {
                    Assert.IsFalse(c.Contains(pair_ab.triangle.RemainingPoint(ab)));
                }
                if (pair_bc != null)
                {
                    Assert.IsFalse(c.Contains(pair_bc.triangle.RemainingPoint(bc)));
                }
                if (pair_ca != null)
                {
                    Assert.IsFalse(c.Contains(pair_ca.triangle.RemainingPoint(ca)));
                }
            }
        }
        void Start()
        {
            var bf    = new BistellarFlip2D(numPoint);
            var nodes = bf.Nodes.ToArray();
            int count = 0;

            voronoi = new VoronoiGraph2D(nodes);
            foreach (var n in voronoi.nodes)
            {
                var o = n.Value.Meshilify();
                if (o.vertices.Any(v => v.x < min || v.x > max || v.y < min || v.y > max))
                {
                    continue;
                }
                var g = new GameObject(count.ToString());
                var f = g.AddComponent <MeshFilter>();
                var r = g.AddComponent <MeshRenderer>();
                var m = new Material(mat);
                r.sharedMaterial = m;
                f.mesh           = o;
                count++;
            }
        }