Esempio n. 1
0
 public override void Pickup(PlayerController player)
 {
     if (player.GetComponent <NuclearPlayerController>())
     {
         NuclearPlayerController heSucks = player.GetComponent <NuclearPlayerController>();
         if (heSucks.Shells + 8 > Mathf.FloorToInt(55 * player.stats.GetStatValue(PlayerStats.StatType.AmmoCapacityMultiplier)))
         {
             BoxOTools.Notify("AMMO BOX", "Max Shells", "katmod/Resources/V3MiscItems/ammocrate");
             heSucks.Shells = Mathf.FloorToInt(55 * player.stats.GetStatValue(PlayerStats.StatType.AmmoCapacityMultiplier));
         }
         else
         {
             BoxOTools.Notify("AMMO BOX", "+8 Shells", "katmod/Resources/V3MiscItems/ammocrate");
             heSucks.Shells += 8;
         }
     }
     player.BloopItemAboveHead(this.sprite);
     AkSoundEngine.PostEvent("Play_OBJ_ammo_pickup_01", base.gameObject);
     UnityEngine.Object.Destroy(base.gameObject);
 }
Esempio n. 2
0
 protected void Update()
 {
     if (this.gun.CurrentOwner != null)
     {
         bool flag3 = !this.gun.IsReloading && !this.HasReloaded;
         if (flag3)
         {
             this.HasReloaded = true;
         }
         NuclearPlayerController nuclear = this.gun.CurrentOwner.gameObject.GetComponent <NuclearPlayerController>();
         if (nuclear)
         {
             if (this.gun.ammo != nuclear.Shells)
             {
                 this.gun.ammo = nuclear.Shells;
             }
         }
         else
         {
             this.gun.CurrentOwner.gameObject.AddComponent <NuclearPlayerController>();
         }
     }
 }