/// <summary>
 /// Handles colitions with the ball, causes the ball to start strobing
 /// </summary>
 /// <param name="ball">the game ball</param>
 public void Collide(Ball ball)
 {
     if (Active)
     {
         ball.StrobeStart();
         Active = false;
         Timer += TimerDown;
         StrobeSound.Play();
     }
 }