public override bool IsWalkableAt(int iX, int iY) { GridPos pos = new GridPos(iX, iY); return(IsWalkableAt(pos)); }
public override Node GetNodeAt(int iX, int iY) { GridPos pos = new GridPos(iX, iY); return(GetNodeAt(pos)); }
public override bool IsWalkableAt(GridPos iPos) { return(_mNodePool.Nodes.ContainsKey(iPos)); }
public override bool SetWalkableAt(GridPos iPos, bool iWalkable) { return(SetWalkableAt(iPos.X, iPos.Y, iWalkable)); }
public override Node GetNodeAt(GridPos iPos) { return(_mNodePool.GetNode(iPos)); }