internal void Setup(MotionData motionData, MotionBlur motionBlur, int layerMask) { // Set data m_MotionData = motionData; m_MotionBlur = motionBlur; m_layerMask = layerMask; m_CameraMaterial = new Material(Shader.Find(kCameraShader)); m_ObjectMaterial = new Material(Shader.Find(kObjectShader)); }
internal void Setup(MotionBlur motionBlur) { // Set data m_MotionBlur = motionBlur; m_Material = new Material(Shader.Find(kMotionBlurShader)); }