SetUniqueId() public method

public SetUniqueId ( int newValue ) : void
newValue int
return void
Esempio n. 1
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        public void Awake()
        {
            LoadTexture("GameData/kOS/GFX/font_sml.png", ref fontImage);
            LoadTexture("GameData/kOS/GFX/monitor_minimal.png", ref terminalImage);
            var gObj = new GameObject("texteditPopup", typeof(KOSTextEditPopup));

            DontDestroyOnLoad(gObj);
            popupEditor = (KOSTextEditPopup)gObj.GetComponent(typeof(KOSTextEditPopup));
            popupEditor.SetUniqueId(uniqueId + 5);
        }
Esempio n. 2
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        public void Awake()
        {
            LoadTexture("GameData/kOS/GFX/font_sml.png", ref fontImage);
            LoadTexture("GameData/kOS/GFX/monitor_minimal.png", ref terminalImage);
            LoadTexture("GameData/kOS/GFX/resize-button.png", ref resizeButtonImage);
            LoadTexture("GameData/kOS/GFX/network-zigzag.png", ref networkZigZagImage);

            LoadAudio();

            tinyToggleStyle = new GUIStyle(HighLogic.Skin.toggle)
            {
                fontSize = 10
            };

            var gObj = new GameObject("texteditPopup", typeof(KOSTextEditPopup));

            DontDestroyOnLoad(gObj);
            popupEditor = (KOSTextEditPopup)gObj.GetComponent(typeof(KOSTextEditPopup));
            popupEditor.SetUniqueId(UniqueId + 5);
        }
Esempio n. 3
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        public void Awake()
        {
            LoadTexture("GameData/kOS/GFX/monitor_minimal.png", ref terminalImage);
            LoadTexture("GameData/kOS/GFX/monitor_minimal_frame.png", ref terminalFrameImage);
            LoadTexture("GameData/kOS/GFX/monitor_minimal_frame_active.png", ref terminalFrameActiveImage);
            LoadTexture("GameData/kOS/GFX/resize-button.png", ref resizeButtonImage);
            LoadTexture("GameData/kOS/GFX/network-zigzag.png", ref networkZigZagImage);
            LoadTexture("GameData/kOS/GFX/brightness-button.png", ref brightnessButtonImage);
            LoadTexture("GameData/kOS/GFX/font-width-button.png", ref fontWidthButtonImage);
            LoadTexture("GameData/kOS/GFX/font-height-button.png", ref fontHeightButtonImage);
            LoadTexture("GameData/kOS/GFX/font_sml.png", ref fontImage);

            LoadFontArray();

            LoadAudio();

            tinyToggleStyle = new GUIStyle(HighLogic.Skin.toggle)
            {
                fontSize = 10
            };

            var gObj = new GameObject( "texteditPopup", typeof(KOSTextEditPopup) );
            DontDestroyOnLoad(gObj);
            popupEditor = (KOSTextEditPopup)gObj.GetComponent(typeof(KOSTextEditPopup));
            popupEditor.SetUniqueId(UniqueId + 5);

            customSkin = BuildPanelSkin();

            GameEvents.onHideUI.Add (OnHideUI);
            GameEvents.onShowUI.Add (OnShowUI);

            soundMaker = gameObject.AddComponent<Sound.SoundMaker>();
        }
Esempio n. 4
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        public void Awake()
        {
            LoadTexture("GameData/kOS/GFX/font_sml.png", ref fontImage);
            LoadTexture("GameData/kOS/GFX/monitor_minimal.png", ref terminalImage);
            LoadTexture("GameData/kOS/GFX/resize-button.png", ref resizeButtonImage);
            LoadTexture("GameData/kOS/GFX/network-zigzag.png", ref networkZigZagImage);

            LoadAudio();
            
            tinyToggleStyle = new GUIStyle(HighLogic.Skin.toggle)
            {
                fontSize = 10
            };

            var gObj = new GameObject( "texteditPopup", typeof(KOSTextEditPopup) );
            DontDestroyOnLoad(gObj);
            popupEditor = (KOSTextEditPopup)gObj.GetComponent(typeof(KOSTextEditPopup));
            popupEditor.SetUniqueId(UniqueId + 5);
        }