Esempio n. 1
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    //! Update soldier GO.
    public void UpdateSoldier(ja2.Soldier Soldier_, GameObject SoldierGO)
    {
        var combined_mesh_com = SoldierGO.GetComponent <SoldierController>();

        // Remove old combined mesh
        Destroy(combined_mesh_com.combinedMesh);
        // Create new
        combined_mesh_com.combinedMesh = charEntityManager.Create(Soldier_.character(), SoldierGO);
        // Must use task here because of unity bug - When mesh is replaced,
        // animation stops to play and is shown in T-pose
        new utils.Task(RebuildCharacterWorkaround(SoldierGO));
    }
Esempio n. 2
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    //! Create full mercenary GO.
    public GameObject CreateSoldier(ja2.Soldier Soldier_)
    {
        // Load prefab of soldier
        var soldier_go = utils.PrefabManager.Create("Soldier");

        // Associate solder
        soldier_go.GetComponent <SoldierController>().SetMercenary(Soldier_);
        // Create skinned mesh on parameters and save it
        soldier_go.GetComponent <SoldierController>().combinedMesh = charEntityManager.Create(Soldier_.character(), soldier_go);
        // Activate now, because now is everything set up and we won't get
        // any errors from bones mismatch etc
        soldier_go.SetActive(true);

        return(soldier_go);
    }
Esempio n. 3
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 //! Set mercenary.
 public void SetMercenary(ja2.Soldier Mercenary)
 {
     mercenary = Mercenary;
 }
Esempio n. 4
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 //! Set mercenary.
 public void SetMercenary(ja2.Soldier Mercenary)
 {
     mercenary = Mercenary;
 }