Esempio n. 1
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         this.engines = new EngineManager(this.part);
     }
 }
Esempio n. 2
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         this.alternatorModule = this.part.Modules.OfType <ModuleAlternator>().First();
         this.engineManager    = new EngineManager(this.part);
     }
 }
Esempio n. 3
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         // An engine might actually be two engine modules (e.g: SABREs)
         this.engines = new EngineManager(this.part);
     }
 }
Esempio n. 4
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         this.gimbalModule  = this.part.Modules.OfType <ModuleGimbal>().Single();
         this.engineManager = new EngineManager(this.part);
     }
 }
Esempio n. 5
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         // An engine might actually be two engine modules (e.g: SABREs)
         this.engines = new EngineManager(this.part);
         // Catch if the part has a ModuleSurfaceFX
         if (this.part.Modules.OfType <ModuleSurfaceFX> ().Any())
         {
             surfaceFX = this.part.Modules.OfType <ModuleSurfaceFX>().Single();
         }
     }
 }
Esempio n. 6
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         this.alternatorModule = this.part.Modules.OfType<ModuleAlternator>().Single();
         this.engineManager = new EngineManager(this.part);
     }
 }
Esempio n. 7
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         // An engine might actually be two engine modules (e.g: SABREs)
         this.engines = new EngineManager(this.part);
         // Catch if the part has a ModuleSurfaceFX
         if (this.part.Modules.OfType<ModuleSurfaceFX> ().Any ()) {
             surfaceFX = this.part.Modules.OfType<ModuleSurfaceFX>().Single();
         }
     }
 }
Esempio n. 8
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         // An engine might actually be two engine modules (e.g: SABREs)
         this.engines = new EngineManager(this.part);
     }
 }