private void button1_Click(object sender, RoutedEventArgs e) { btnHome.Background = white; btnAway.Background = black; btnHome.Foreground = black; btnAway.Foreground = white; team = myGame.homeTeam; loadPlayerOptions(); }
//this function causes the default colors to be shown (i.e. home team is selected) R.P. private void loadDefaultView() { btnHome.Background = white; btnAway.Background = black; btnHome.Foreground = black; btnAway.Foreground = white; team = myGame.homeTeam; loadPlayerOptions(); }
public void loadGame() { object temp; string myTeam = ""; //check which screen the previous one was if (phoneAppService.State.ContainsKey("sender")) { if (phoneAppService.State.TryGetValue("sender", out temp)) { myTeam = temp.ToString(); if (phoneAppService.State.ContainsKey("myGame")) { if (phoneAppService.State.TryGetValue("myGame", out temp)) { myGame = (Game)temp; if (myTeam.Equals("home")) { team = myGame.homeTeam; } else { team = myGame.awayTeam; } } } if (phoneAppService.State.ContainsKey("player")) { if (phoneAppService.State.TryGetValue("player", out temp)) { player = temp.ToString(); } } if (phoneAppService.State.ContainsKey("assist")) { if (phoneAppService.State.TryGetValue("assist", out temp)) { assist = temp.ToString(); } } } } }
public void setAwayTeam(int teamID, string teamName, int managerID, string managerName) { awayTeam = new Team(teamID, teamName, managerID, managerName); }
public void setHomeTeam(int teamID, string teamName, int managerID, string managerName) { homeTeam = new Team(teamID, teamName, managerID, managerName); }