protected internal virtual void SetBold(bool isBold) { if (isBold) { fontNames.SetMacStyle(fontNames.GetMacStyle() | FontMacStyleFlags.BOLD); } else { fontNames.SetMacStyle(fontNames.GetMacStyle() & (~FontMacStyleFlags.BOLD)); } }
internal FontProgramDescriptor(FontNames fontNames, float italicAngle, bool isMonospace) { this.fontName = fontNames.GetFontName(); this.fontNameLowerCase = this.fontName.ToLowerInvariant(); this.fullNameLowerCase = fontNames.GetFullName()[0][3].ToLowerInvariant(); this.familyNameLowerCase = fontNames.GetFamilyName() != null && fontNames.GetFamilyName()[0][3] != null? fontNames.GetFamilyName()[0][3].ToLowerInvariant() : null; this.style = fontNames.GetStyle(); this.weight = fontNames.GetFontWeight(); this.macStyle = fontNames.GetMacStyle(); this.italicAngle = italicAngle; this.isMonospace = isMonospace; }
internal FontProgramDescriptor(FontNames fontNames, float italicAngle, bool isMonospace) { // Initially needed for open type fonts only. // The following sequence represents four triplets. // In each triplet items sequentially stand for platformID encodingID languageID (see open type naming table spec). // Each triplet is used further to determine whether the font name item is represented in English this.fontName = fontNames.GetFontName(); this.fontNameLowerCase = this.fontName.ToLowerInvariant(); this.fullNameLowerCase = fontNames.GetFullName()[0][3].ToLowerInvariant(); this.familyNameLowerCase = fontNames.GetFamilyName() != null && fontNames.GetFamilyName()[0][3] != null? fontNames.GetFamilyName()[0][3].ToLowerInvariant() : null; this.style = fontNames.GetStyle(); this.weight = fontNames.GetFontWeight(); this.macStyle = fontNames.GetMacStyle(); this.italicAngle = italicAngle; this.isMonospace = isMonospace; this.familyNameEnglishOpenType = ExtractFamilyNameEnglishOpenType(fontNames); this.fullNamesAllLangs = ExtractFullFontNames(fontNames); this.fullNamesEnglishOpenType = ExtractFullNamesEnglishOpenType(fontNames); }