Esempio n. 1
0
        // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
        // vertical and horizontal orders respectively.
        private static int ApplyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal)
        {
            int penalty         = 0;
            int numSameBitCells = 0;
            int prevBit         = -1;
            // Horizontal mode:
            //   for (int i = 0; i < matrix.height(); ++i) {
            //     for (int j = 0; j < matrix.width(); ++j) {
            //       int bit = matrix.get(i, j);
            // Vertical mode:
            //   for (int i = 0; i < matrix.width(); ++i) {
            //     for (int j = 0; j < matrix.height(); ++j) {
            //       int bit = matrix.get(j, i);
            int iLimit = isHorizontal ? matrix.GetHeight() : matrix.GetWidth();
            int jLimit = isHorizontal ? matrix.GetWidth() : matrix.GetHeight();

            byte[][] array = matrix.GetArray();
            for (int i = 0; i < iLimit; ++i)
            {
                for (int j = 0; j < jLimit; ++j)
                {
                    int bit = isHorizontal ? array[i][j] : array[j][i];
                    if (bit == prevBit)
                    {
                        numSameBitCells += 1;
                        // Found five repetitive cells with the same color (bit).
                        // We'll give penalty of 3.
                        if (numSameBitCells == 5)
                        {
                            penalty += 3;
                        }
                        else
                        {
                            if (numSameBitCells > 5)
                            {
                                // After five repetitive cells, we'll add the penalty one
                                // by one.
                                penalty += 1;
                            }
                        }
                    }
                    else
                    {
                        numSameBitCells = 1;
                        // Include the cell itself.
                        prevBit = bit;
                    }
                }
                numSameBitCells = 0;
            }
            // Clear at each row/column.
            return(penalty);
        }
Esempio n. 2
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        // Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
        // 10111010000, and give penalty to them.  If we find patterns like 000010111010000, we give
        // penalties twice (i.e. 40 * 2).
        public static int ApplyMaskPenaltyRule3(ByteMatrix matrix)
        {
            int penalty = 0;

            byte[][] array  = matrix.GetArray();
            int      width  = matrix.GetWidth();
            int      height = matrix.GetHeight();

            for (int y = 0; y < height; ++y)
            {
                for (int x = 0; x < width; ++x)
                {
                    // Tried to simplify following conditions but failed.
                    if (x + 6 < width && array[y][x] == 1 && array[y][x + 1] == 0 && array[y][x + 2] == 1 && array[y][x + 3] ==
                        1 && array[y][x + 4] == 1 && array[y][x + 5] == 0 && array[y][x + 6] == 1 && ((x + 10 < width && array
                                                                                                       [y][x + 7] == 0 && array[y][x + 8] == 0 && array[y][x + 9] == 0 && array[y][x + 10] == 0) || (x - 4 >=
                                                                                                                                                                                                     0 && array[y][x - 1] == 0 && array[y][x - 2] == 0 && array[y][x - 3] == 0 && array[y][x - 4] == 0)))
                    {
                        penalty += 40;
                    }
                    if (y + 6 < height && array[y][x] == 1 && array[y + 1][x] == 0 && array[y + 2][x] == 1 && array[y + 3][x]
                        == 1 && array[y + 4][x] == 1 && array[y + 5][x] == 0 && array[y + 6][x] == 1 && ((y + 10 < height && array
                                                                                                          [y + 7][x] == 0 && array[y + 8][x] == 0 && array[y + 9][x] == 0 && array[y + 10][x] == 0) || (y - 4 >=
                                                                                                                                                                                                        0 && array[y - 1][x] == 0 && array[y - 2][x] == 0 && array[y - 3][x] == 0 && array[y - 4][x] == 0)))
                    {
                        penalty += 40;
                    }
                }
            }
            return(penalty);
        }
Esempio n. 3
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 /// <summary>Check the validity of all member variables</summary>
 /// <returns>true if all variables are valid, false otherwise</returns>
 public bool IsValid()
 {
     return(mode != null && ecLevel != null && version != -1 && matrixWidth != -1 && maskPattern != -1 && numTotalBytes
            != -1 && numDataBytes != -1 && numECBytes != -1 && numRSBlocks != -1 && IsValidMaskPattern(maskPattern
                                                                                                       ) && numTotalBytes == numDataBytes + numECBytes && matrix != null && matrixWidth == matrix.GetWidth() &&
            matrix.GetWidth() == matrix.GetHeight());
 }
Esempio n. 4
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        // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
        // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
        // -   0% => 100
        // -  40% =>  20
        // -  45% =>  10
        // -  50% =>   0
        // -  55% =>  10
        // -  55% =>  20
        // - 100% => 100
        public static int ApplyMaskPenaltyRule4(ByteMatrix matrix)
        {
            int numDarkCells = 0;

            byte[][] array  = matrix.GetArray();
            int      width  = matrix.GetWidth();
            int      height = matrix.GetHeight();

            for (int y = 0; y < height; ++y)
            {
                for (int x = 0; x < width; ++x)
                {
                    if (array[y][x] == 1)
                    {
                        numDarkCells += 1;
                    }
                }
            }
            int    numTotalCells = matrix.GetHeight() * matrix.GetWidth();
            double darkRatio     = (double)numDarkCells / numTotalCells;

            return(Math.Abs((int)(darkRatio * 100 - 50)) / 5 * 10);
        }
Esempio n. 5
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        /// <summary>Check the validity of all member variables</summary>
        /// <returns>true if all variables are valid, false otherwise</returns>
        public bool IsValid()
        {
            return
                // First check if all version are not uninitialized.
                (mode != null && ecLevel != null && version != -1 && matrixWidth != -1 && maskPattern != -1 && numTotalBytes
                 != -1 && numDataBytes != -1 && numECBytes != -1 && numRSBlocks != -1 &&
                 // Then check them in other ways..
                 IsValidMaskPattern(maskPattern) && numTotalBytes == numDataBytes + numECBytes &&
                 // ByteMatrix stuff.
                 matrix != null && matrixWidth == matrix.GetWidth() &&
                 // Must be square.

                 // See 7.3.1 of JISX0510:2004 (p.5).
                 matrix.GetWidth() == matrix.GetHeight());
        }
Esempio n. 6
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        // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
        // penalty to them.
        public static int ApplyMaskPenaltyRule2(ByteMatrix matrix)
        {
            int penalty = 0;

            byte[][] array  = matrix.GetArray();
            int      width  = matrix.GetWidth();
            int      height = matrix.GetHeight();

            for (int y = 0; y < height - 1; ++y)
            {
                for (int x = 0; x < width - 1; ++x)
                {
                    int value = array[y][x];
                    if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1])
                    {
                        penalty += 3;
                    }
                }
            }
            return(penalty);
        }
Esempio n. 7
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        // Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
        // 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
        private static ByteMatrix RenderResult(QRCode code, int width, int height)
        {
            ByteMatrix input        = code.GetMatrix();
            int        inputWidth   = input.GetWidth();
            int        inputHeight  = input.GetHeight();
            int        qrWidth      = inputWidth + (QUIET_ZONE_SIZE << 1);
            int        qrHeight     = inputHeight + (QUIET_ZONE_SIZE << 1);
            int        outputWidth  = Math.Max(width, qrWidth);
            int        outputHeight = Math.Max(height, qrHeight);
            int        multiple     = Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
            // Padding includes both the quiet zone and the extra white pixels to accommodate the requested
            // dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
            // If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
            // handle all the padding from 100x100 (the actual QR) up to 200x160.
            int        leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
            int        topPadding  = (outputHeight - (inputHeight * multiple)) / 2;
            ByteMatrix output      = new ByteMatrix(outputWidth, outputHeight);

            byte[][] outputArray = output.GetArray();
            // We could be tricky and use the first row in each set of multiple as the temporary storage,
            // instead of allocating this separate array.
            byte[] row = new byte[outputWidth];
            // 1. Write the white lines at the top
            for (int y = 0; y < topPadding; y++)
            {
                SetRowColor(outputArray[y], (byte)255);
            }
            // 2. Expand the QR image to the multiple
            byte[][] inputArray = input.GetArray();
            for (int y = 0; y < inputHeight; y++)
            {
                // a. Write the white pixels at the left of each row
                for (int x = 0; x < leftPadding; x++)
                {
                    row[x] = (byte)255;
                }
                // b. Write the contents of this row of the barcode
                int offset = leftPadding;
                for (int x = 0; x < inputWidth; x++)
                {
                    byte value = (inputArray[y][x] == 1) ? (byte)0 : (byte)255;
                    for (int z = 0; z < multiple; z++)
                    {
                        row[offset + z] = value;
                    }
                    offset += multiple;
                }
                // c. Write the white pixels at the right of each row
                offset = leftPadding + (inputWidth * multiple);
                for (int x = offset; x < outputWidth; x++)
                {
                    row[x] = (byte)255;
                }
                // d. Write the completed row multiple times
                offset = topPadding + (y * multiple);
                for (int z = 0; z < multiple; z++)
                {
                    Array.Copy(row, 0, outputArray[offset + z], 0, outputWidth);
                }
            }
            // 3. Write the white lines at the bottom
            int offset_1 = topPadding + (inputHeight * multiple);

            for (int y = offset_1; y < outputHeight; y++)
            {
                SetRowColor(outputArray[y], (byte)255);
            }
            return(output);
        }