void GestureController_GestureRecognized(object sender, GestureEventArgs e)
        {
            // Display the gesture type.
            Program.UI.StartForm.labelGestureCommand.Text = e.Name;
            // NGE08082014 !!!!!!! tblGestures.Text = e.Name;

            // Do something according to the type of the gesture.
            switch (e.Type)
            {
                case GestureType.JoinedHands:
                   Program.UI.DriveForm.HandleKeys(Keys.Space);
                    break;
                case GestureType.Menu:
                   Program.UI.DriveForm.HandleKeys(Keys.Space);
                    break;
                case GestureType.SwipeDown:
                   Program.UI.DriveForm.HandleKeys(Keys.Space);
                    break;
                case GestureType.SwipeLeft:
                    Program.UI.DriveForm.HandleKeys(Keys.Left);
                    break;
                case GestureType.SwipeRight:
                    Program.UI.DriveForm.HandleKeys(Keys.Right);
                    break;
                case GestureType.SwipeUp:
                    Program.UI.DriveForm.HandleKeys(Keys.Up);
                   break;
                case GestureType.WaveLeft:
                    Program.UI.DriveForm.HandleKeys(Keys.Left);
                    break;
                case GestureType.WaveRight:
                    Program.UI.DriveForm.HandleKeys(Keys.Right);
                    break;
                case GestureType.ZoomIn:
                    Program.UI.DriveForm.HandleKeys(Keys.Up);
                    break;
                case GestureType.ZoomOut:
                     Program.UI.DriveForm.HandleKeys(Keys.Down);
                    break;
                default:
                    break;
            }
        }
Esempio n. 2
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        /// <summary>
        /// Handles the GestureRecognized event of the g control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="KinectSkeltonTracker.GestureEventArgs"/> instance containing the event data.</param>
        private void OnGestureRecognized(object sender, GestureEventArgs e)
        {
            if (GestureRecognized != null)
            {
                GestureRecognized(this, e);
            }

            foreach (Gesture gesture in _gestures)
            {
                gesture.Reset();
            }
        }