Esempio n. 1
0
        private void ComputeOverlaps(int start0, int end0, MonotoneChain mc,
                                     int start1, int end1, MonotoneChainOverlapAction mco)
        {
            Coordinate p00 = pts[start0];
            Coordinate p01 = pts[end0];
            Coordinate p10 = mc.pts[start1];
            Coordinate p11 = mc.pts[end1];

            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                mco.Overlap(this, start0, mc, start1);
                return;
            }

            // nothing to do if the envelopes of these chains don't overlap
            mco.tempEnv1.Initialize(p00, p01);
            mco.tempEnv2.Initialize(p10, p11);
            if (!mco.tempEnv1.Intersects(mco.tempEnv2))
            {
                return;
            }

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;

            // Assert: mid != start or end (since we checked above for end - start <= 1)
            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1)
                {
                    ComputeOverlaps(start0, mid0, mc, start1, mid1, mco);
                }
                if (mid1 < end1)
                {
                    ComputeOverlaps(start0, mid0, mc, mid1, end1, mco);
                }
            }
            if (mid0 < end0)
            {
                if (start1 < mid1)
                {
                    ComputeOverlaps(mid0, end0, mc, start1, mid1, mco);
                }
                if (mid1 < end1)
                {
                    ComputeOverlaps(mid0, end0, mc, mid1, end1, mco);
                }
            }
        }
Esempio n. 2
0
 public void ComputeOverlaps(MonotoneChain mc, MonotoneChainOverlapAction mco)
 {
     ComputeOverlaps(start, end, mc, mc.start, mc.end, mco);
 }