Esempio n. 1
0
        public override void Load()
        {
            base.Load();

            var pauseButton = this.GameObjects.First(g => g.Name.ToLower().Contains("pause"));

            var buttonAnimation = new PropertyAnimationComponent();
            buttonAnimation.Property = "Scale";
            buttonAnimation.StartValue = "1,1,1";
            buttonAnimation.StopValue = "1.1,1.1,1";
            buttonAnimation.DurationSeconds = 0.2f;

            pauseButton.AddComponent(buttonAnimation);

            pauseButton.OnMouseDown += new EventHandler<Engine.Events.MouseButtonDownEvent>(pauseButton_OnMouseDown);
            pauseButton.OnMouseUp += new EventHandler<Engine.Events.MouseButtonUpEvent>(pauseButton_OnMouseUp);
            pauseButton.OnMouseOut += new EventHandler<Engine.Events.MouseOutEvent>(pauseButton_OnMouseOut);

            _starTextComponent = GameObjects.First(g => g.Name == "StarCount").Components.First(c => c is TextComponent) as TextComponent;

            _game = this.Game as TestGame;

            var gameOver = this.GameObjects.First(g => g.Name == "Gameover");
            gameOver.Visible = false;
            gameOver.Enabled = false;
            gameOver.OnMouseDown += (a, b) =>
            {
                var overlay = this.GameObjects.Single(g => g.Name == "Overlay");
                overlay.Visible = false;

                gameOver.Visible = false;
                gameOver.Enabled = false;
                ((TestGame)this.Game).ReloadScene();
            };
        }
Esempio n. 2
0
        public void StartAnimating()
        {
            if (IsAnimating)
                return;

            CreateFrameBuffer ();
            CADisplayLink displayLink = UIScreen.MainScreen.CreateDisplayLink (this, new Selector ("drawFrame"));
            displayLink.FrameInterval = frameInterval;
            displayLink.AddToRunLoop (NSRunLoop.Current, NSRunLoop.NSDefaultRunLoopMode);
            this.displayLink = displayLink;

            IsAnimating = true;

            _game = new TestGame(_iOSGL);
            _game.Resize(this.Size.Width, this.Size.Height);
            _game.Load();

            GL.Enable(EnableCap.DepthTest);
        }