Esempio n. 1
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        public static void Write(string path, XmlLevel level)
        {
            XmlSerializer serializer = new XmlSerializer(typeof(XmlLevel));

            using (StreamWriter writer = new StreamWriter(path))
                serializer.Serialize(writer, level);
        }
Esempio n. 2
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 public static void Write(string path, XmlLevel level)
 {
     XmlSerializer serializer = new XmlSerializer(typeof(XmlLevel));
     using (StreamWriter writer = new StreamWriter(path))
         serializer.Serialize(writer, level);
 }
Esempio n. 3
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 public static void Save(XmlLevel level)
 {
     Write(string.Format("Content/levels/{0}.xml", level.number), level);
 }
Esempio n. 4
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 public static void Save(XmlLevel level)
 {
     Write(string.Format("Content/levels/{0}.xml", level.number), level);
 }
Esempio n. 5
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        public void Save()
        {
            List<XmlEntity> xmlentities = new List<XmlEntity>();
            XmlLevel xmllevel = new XmlLevel(name, id, xmlentities);

            for (int i = 0; i < entities.Count; i++)
            {
                Entity entity = entities[i];

                XmlEntity xmlentity = new XmlEntity();
                xmlentity.position = entity.position;
                xmlentity.rotation = entity.rotation;
                xmlentity.size = entity.size;

                if (entity is StaticModelEntity)
                {
                    StaticModelEntity modelentity = entity as StaticModelEntity;

                    xmlentity.asset = Resources.GetName(modelentity.GetModel());
                    xmlentity.type = "static_model";
                }

                if (entity is AnimatedModelEntity)
                {
                    AnimatedModelEntity modelentity = entity as AnimatedModelEntity;

                    xmlentity.asset = Resources.GetName(modelentity.GetModel());
                    xmlentity.type = "animated_model";
                }

                if (entity is WallModelEntity)
                {
                    WallModelEntity wallentity = entity as WallModelEntity;

                    xmlentity.asset = Resources.GetName(wallentity.GetModel());
                    xmlentity.type = "wall_model";
                }

                if (entity is Billboard)
                {
                    Billboard billboard = entity as Billboard;

                    xmlentity.asset = Resources.GetName(billboard.region.texture);
                    xmlentity.type = "billboard";
                    xmlentity.color = billboard.color;
                }

                xmlentities.Add(xmlentity);
            }

            XmlHelper.Save(xmllevel);
        }