static void Main(string[] args) { Wizard wiz1 = new Wizard("Merlin"); Ninja nin1 = new Ninja("George"); Samurai sam1 = new Samurai("Samuel"); sam1.Attack(nin1); sam1.Attack(wiz1); nin1.Attack(sam1); nin1.Attack(wiz1); wiz1.Attack(nin1); wiz1.Attack(sam1); nin1.steal(wiz1); sam1.meditate(); wiz1.heal(); wiz1.heal(); wiz1.fireball(sam1); nin1.get_away(); sam1.death_blow(nin1); wiz1.fireball(sam1); wiz1.fireball(nin1); wiz1.fireball(sam1); wiz1.fireball(nin1); wiz1.fireball(sam1); wiz1.fireball(nin1); sam1.death_blow(nin1); }
static void Main(string[] args) { // Console.WriteLine("=============== human testing =================="); Human troy = new Human("Troy"); Console.WriteLine(troy.name); Human sam = new Human("Sam", 5, 7, 5, 120); Console.WriteLine("Character Name: " + troy.name + " Health: " + troy.health + " Intelligence: " + troy.intelligence + " Dexterity: " + troy.dexterity + " Strength: " + troy.strength); Console.WriteLine("Character Name: " + sam.name + " Health: " + sam.health + " Intelligence: " + sam.intelligence + " Dexterity: " + sam.dexterity + " Strength: " + sam.strength); Console.WriteLine(troy.name + " is attacking " + sam.name); troy.attack(sam); Console.WriteLine("Character Name: " + troy.name + " Health: " + troy.health + " Intelligence: " + troy.intelligence + " Dexterity: " + troy.dexterity + " Strength: " + troy.strength); Console.WriteLine("Character Name: " + sam.name + " Health: " + sam.health + " Intelligence: " + sam.intelligence + " Dexterity: " + sam.dexterity + " Strength: " + sam.strength); Console.WriteLine("=============== wizard testing =================="); Wizard andonon = new Wizard("Andonon"); Console.WriteLine("Wizard Name: " + andonon.name); Console.WriteLine("Wizard Intelligence: " + andonon.intelligence); Console.WriteLine("=============== wizard andonon is healing humnan troy testing =================="); Console.WriteLine("Troy.health: " + troy.health); Console.WriteLine("Andonon.health: " + andonon.health); andonon.heal(troy); // expect this to fail. Wizard heals Wizards andonon.heal(andonon); // expect to work Console.WriteLine("Troy.health: " + troy.health); Console.WriteLine("Andonon.health: " + andonon.health); }
static void Main(string[] args) { Humans Jack = new Humans("Jack"); Humans Beefboi = new Humans("Beefboi", 2, 1, 1, 300); int idea = 42; Jack.attack(Beefboi); Beefboi.attack(idea); Wizard Merazmus = new Wizard("Merazmus"); Merazmus.heal(); Wizard otherwiz = new Wizard("otherwiz", 2, 2, 2, 40); otherwiz.fireball(Merazmus); Merazmus.fireball(otherwiz); Merazmus.fireball(otherwiz); Ninja Kubo = new Ninja("Kubo"); Kubo.steal(Merazmus); Beefboi.attack(Kubo); Kubo.steal(Beefboi); Samurai sam1 = new Samurai("Hamurai"); Samurai sam2 = new Samurai("Sam-I-Amurai", 3, 3, 3, 60); Samurai.how_many(); sam1.death_blow(sam2); Merazmus.fireball(sam1); sam1.death_blow(sam2); sam1.meditate(); }