Esempio n. 1
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        /// <summary>
        /// Serialises a Province object
        /// </summary>
        /// <returns>Province_Serialised object</returns>
        /// <param name="p">Province to be converted</param>
        public static Province_Serialised Province_serialise(Province p)
        {
            Province_Serialised oOut = null;

            oOut = new Province_Serialised(p);
            return(oOut);
        }
Esempio n. 2
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 /// <summary>
 /// Constructor for Province using Province_Serialised object.
 /// For use when de-serialising.
 /// </summary>
 /// <param name="ps">Province_Serialised object to use as source</param>
 public Province(Province_Serialised ps)
     : base(ps: ps)
 {
     this.taxRate = ps.taxRate;
     // kingdom to be inserted later
     this.kingdom = null;
 }
Esempio n. 3
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        /// <summary>
        /// Constructor for Place using Fief_Serialised, Province_Serialised or Kingdom_Serialised object.
        /// For use when de-serialising.
        /// </summary>
        /// <param name="fs">Fief_Serialised object to use as source</param>
        /// <param name="ps">Province_Serialised object to use as source</param>
        /// <param name="ks">Kingdom_Serialised object to use as source</param>
        public Place(Fief_Serialised fs = null, Province_Serialised ps = null, Kingdom_Serialised ks = null)
        {
            Place_Serialised placeToUse = null;

            if (fs != null)
            {
                placeToUse = fs;
            }
            else if (ps != null)
            {
                placeToUse = ps;
            }
            else if (ks != null)
            {
                placeToUse = ks;
            }

            if (placeToUse != null)
            {
                this.id   = placeToUse.id;
                this.name = placeToUse.name;
                // owner to be inserted later
                this.owner       = null;
                this.titleHolder = placeToUse.titleHolder;
                // rank to be inserted later
                this.rank = null;
            }
        }
Esempio n. 4
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        /// <summary>
        /// Writes a Province or Province_Serialised object to the database
        /// </summary>
        /// <returns>bool indicating success</returns>
        /// <param name="gameID">Game (bucket) to write to</param>
        /// <param name="p">Province to write</param>
        /// <param name="ps">Province_Serialised to write</param>
        public static bool DatabaseWrite_Province(string gameID, Province p = null, Province_Serialised ps = null)
        {
            if (p != null)
            {
                // convert Province into Province_Serialised
                ps = DatabaseWrite.Province_serialise(p);
            }

            var rProv         = new RiakObject(gameID, ps.id, ps);
            var putProvResult = Globals_Server.rClient.Put(rProv);

            if (!putProvResult.IsSuccess)
            {
                Globals_Server.logError("Write failed: Province " + rProv.Key + " to bucket " + rProv.Bucket);
            }

            return(putProvResult.IsSuccess);
        }