Esempio n. 1
0
 public TerrainTileSet(TerrainTileSplat Splat, string MaterialName)
 {
     splatUsed = Splat;
     materialName = MaterialName;
 }
Esempio n. 2
0
 public TerrainMaterialManager(string Path_)
 {
     string full_path = Path_ + '/' + "data" + '/' + "terrain.xml";
     // If file doesn't exist
     XmlReader xml = XmlReader.Create(full_path);
     // Parse file
     xml.Read();
     // Root node
     xml.MoveToContent();
     // Get set
     xml.ReadToDescendant("splat");
     // Move to first child
     if(!xml.ReadToDescendant("type"))
         throw new XmlException("Cannot find element 'type' - " + xml.Name);
     do
     {
         // Make new splat
         var p_terrain_splat = new TerrainTileSplat();
         m_TerrainSplatMap[Convert.ToUInt16(xml.GetAttribute("id"))] = p_terrain_splat;
         // Get items
         xml.ReadToDescendant("item");
         do
         {
             p_terrain_splat.AddSplat(Convert.ToUInt16(xml.GetAttribute("id")),
                 new TextureAtlasInfo(
                     Convert.ToSingle(xml.GetAttribute("woffset")),
                     1 - Convert.ToSingle(xml.GetAttribute("hoffset")),
                     Convert.ToSingle(xml.GetAttribute("width")),
                      Convert.ToSingle(xml.GetAttribute("height")))
             );
         } while (xml.ReadToNextSibling("item"));
     } while (xml.ReadToNextSibling("type"));
     // Get all sets
     xml.ReadToNextSibling("set");
     do
     {
         // Get the tile set name
         string set_name = xml.GetAttribute("name");
         // Create tile set instance and save it to map
         var p_terrain_tile_set = new TerrainTileSet(m_TerrainSplatMap[Convert.ToUInt16(xml.GetAttribute("splat"))],
             xml.GetAttribute("material")
         );
         m_MaterialMap[set_name] = p_terrain_tile_set;
         // Get first child
         xml.ReadToDescendant("types");
         do
         {
             xml.ReadToDescendant("item");
             do
             {
                 // Get the id
                 byte type_id = Convert.ToByte(xml.GetAttribute("id"));
                 xml.ReadToDescendant("variant");
                 do
                 {
                     p_terrain_tile_set.AddType(type_id,
                         new TextureAtlasInfo(Convert.ToSingle(xml.GetAttribute("woffset")),
                             1 - Convert.ToSingle(xml.GetAttribute("hoffset")),
                             Convert.ToSingle(xml.GetAttribute("width")),
                             Convert.ToSingle(xml.GetAttribute("height"))
                         )
                     );
                 } while (xml.ReadToNextSibling("variant"));
             } while (xml.ReadToNextSibling("item"));
         } while (xml.ReadToNextSibling("types"));
     } while (xml.ReadToNextSibling("set"));
 }