doTick() public method

public doTick ( ) : bool
return bool
Esempio n. 1
0
        public void MoverThreadProcess()
        {
            Output.WriteLine("[WORLD SERVER]MoverThread started");

            // Moove the Mobs a little bit around
            int npcCount = WorldSocket.npcs.Count;

            lock (WorldSocket.npcs.SyncRoot)
            {
                for (int i = 0; i < npcCount; i++)
                {
                    npc thismob = (npc)WorldSocket.npcs[i];
                    // Check if Client has a view for this mob

                    if (thismob.getIsSpawned() == true)
                    {
                        thismob.doTick();
                    }
                }
            }


            // ToDo: This is the Mover Update Thread to update objects like NPCs every interval
            Thread.Sleep(1000);
        }
Esempio n. 2
0
        private static void updateMob(WorldClient client, ref npc thismob, ClientView mobView)
        {
            bool clientUpdate = thismob.doTick();

            if (clientUpdate == true)
            {
                // Needs to send the packet to every spawned client who has this view
                byte[]        updateData = thismob.getAndResetUpdateData();
                ServerPackets pak        = new ServerPackets();
                pak.sendNPCUpdateData(mobView.ViewID, client, updateData);
            }
        }