addFloat() public method

public addFloat ( float value, int reversed ) : void
value float
reversed int
return void
Esempio n. 1
0
        // Place Methods here for Skills
        public void sendCastAbilityBar(UInt16 abilityID, float timeProcessing)
        {
            PacketContent pak = new PacketContent();

            pak.addUint16((UInt16)RPCResponseHeaders.SERVER_CAST_BAR_ABILITY, 0);
            pak.addUint16(abilityID, 1);
            pak.addHexBytes("00000000000000000000");
            pak.addFloat(timeProcessing, 1);
            Store.currentClient.messageQueue.addRpcMessage(pak.returnFinalPacket());
        }
Esempio n. 2
0
        public void sendPlayerAnimation(WorldClient client, String hexAnimation)
        {
            // See animations.txt - hex animation is the first Id
            // Some samples:

            /*
             * 7312 1273 = Stand_Abil_ProgLauSelectivePhage2s_A
             * 7412 1274 = Stand_Abil_ProgLauSelectivePhage4s_A
             * 7512 1275 = Stand_Abil_ProgLauSelectivePhage6s_A
             * 7612 1276 = Stand_Abil_ProgLauSelectivePhage8s_A
             */
            Random rand = new Random();

            byte[] Ltvector3d = Store.currentClient.playerInstance.Position.getValue();
            double x          = 0;
            double y          = 0;
            double z          = 0;

            NumericalUtils.LtVector3dToDoubles(Ltvector3d, ref x, ref y, ref z);
            float xPos = (float)x;
            float yPos = (float)y;
            float zPos = (float)z;

            PacketContent pak = new PacketContent();

            pak.addUint16(2, 1);
            pak.addByteArray(new byte[] { 0x01, 0x28 });
            pak.addUintShort((ushort)rand.Next(0, 255));
            pak.addByteArray(new byte[] { 0x40, 00 });
            pak.addByte(0x29);
            pak.addHexBytes(hexAnimation);
            pak.addByteArray(new byte[] { 0x00, 0x01 });
            pak.addFloat(xPos, 1);
            pak.addFloat(yPos, 1);
            pak.addFloat(zPos, 1);
            pak.addByteArray(new byte[] { 0x20, 0x9f, 0x1e, 0x20 });
            pak.addUint16(0, 1);
            client.messageQueue.addObjectMessage(pak.returnFinalPacket(), false);
            client.FlushQueue();
        }
Esempio n. 3
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        public void SendHyperJumpStepUpdate(LtVector3f currentPos, double xDestPos, double yDestPos, double zDestPos,
                                            float jumpHeight, uint endtime, ushort stepJumpId, uint maybeTimeBasedValue, bool isLastStep = false)
        {
            PacketContent pak = new PacketContent();

            pak.addUint16(2, 1);
            pak.addByte(0x03);
            pak.addByte(0x0d);
            pak.addByte(0x08);
            pak.addByte(0x00);
            pak.addUintShort(Store.currentClient.playerData.getJumpID());
            pak.addFloatLtVector3f(currentPos.x, currentPos.y, currentPos.z);
            pak.addUintShort(stepJumpId);
            pak.addUint32(maybeTimeBasedValue, 1);
            // ToDo: Insert 2 missing bytes (or 4 as the next 2 bytes MAYBE wrong)
            pak.addByte(0x8a);
            pak.addByte(0x04);
            pak.addByte(0x80);
            pak.addByte(0x88);
            pak.addByteArray(new byte[] { 0x00, 0x00, 0x00, 0x00, 0xbc });
            pak.addFloat(jumpHeight, 1);
            pak.addUint16(4, 1);
            pak.addUint32(endtime, 1);
            pak.addDoubleLtVector3d(xDestPos, yDestPos, zDestPos);
            pak.addByteArray(new byte[] { 0x80, 0x81, 0x00, 0x02 });
            if (isLastStep)
            {
                pak.addByte(0x00);
                Store.currentClient.playerData.isJumping = false;
            }
            else
            {
                pak.addByte(0x01);
            }

            Store.currentClient.messageQueue.addObjectMessage(pak.returnFinalPacket(), false);
            Store.currentClient.FlushQueue();
        }
Esempio n. 4
0
        public void SendHyperJumpStepUpdate(LtVector3f currentPos, double xDestPos, double yDestPos, double zDestPos, float jumpHeight, UInt32 endtime)
        {
            PacketContent pak = new PacketContent();

            pak.addUint16(2, 1);
            pak.addByte(0x03);
            pak.addByte(0x0d);
            pak.addByte(0x08);
            pak.addByte(0x00);
            pak.addFloatLtVector3f(currentPos.x, currentPos.y, currentPos.z);
            pak.addByte(0x8a);
            pak.addByte(0x04);
            pak.addByte(0x80);
            pak.addByte(0x88);
            pak.addByteArray(new byte[] { 0x00, 0x00, 0x00, 0x00, 0xbc });
            pak.addFloat(jumpHeight, 1);
            pak.addUint16(4, 1);
            pak.addUint32(endtime, 1);
            pak.addDoubleLtVector3d(xDestPos, yDestPos, zDestPos);
            pak.addByteArray(new byte[] { 0x80, 0x81, 0x00, 0x02, 0x01, 0x00 });
            Store.currentClient.messageQueue.addObjectMessage(pak.returnFinalPacket(), false);
            Store.currentClient.FlushQueue();
        }
Esempio n. 5
0
        public void sendPlayerAnimation(WorldClient client, String hexAnimation)
        {
            // See animations.txt - hex animation is the first Id
            // Some samples:
            /*
             * 7312 1273 = Stand_Abil_ProgLauSelectivePhage2s_A
               7412 1274 = Stand_Abil_ProgLauSelectivePhage4s_A
               7512 1275 = Stand_Abil_ProgLauSelectivePhage6s_A
               7612 1276 = Stand_Abil_ProgLauSelectivePhage8s_A
             */
            Random rand = new Random();
            byte[] Ltvector3d = Store.currentClient.playerInstance.Position.getValue();
            double x = 0;
            double y = 0;
            double z = 0;
            NumericalUtils.LtVector3dToDoubles(Ltvector3d, ref x, ref y, ref z);
            float xPos = (float)x;
            float yPos = (float)y;
            float zPos = (float)z;

            PacketContent pak = new PacketContent();
            pak.addUint16(2, 1);
            pak.addByteArray(new byte[]{0x01,0x28});
            pak.addUintShort((ushort)rand.Next(0, 255));
            pak.addByteArray(new byte[] { 0x40, 00 });
            pak.addByte(0x29);
            pak.addHexBytes(hexAnimation);
            pak.addByteArray(new byte[] { 0x00, 0x01 });
            pak.addFloat(xPos,1);
            pak.addFloat(yPos,1);
            pak.addFloat(zPos,1);
            pak.addByteArray(new byte[] {0x20, 0x9f, 0x1e, 0x20});
            pak.addUint16(0, 1);
            client.messageQueue.addObjectMessage(pak.returnFinalPacket(), false);
            client.flushQueue();
        }