Esempio n. 1
0
 public static StageTurnPointSet TurningGen(E_STAGE whatStage, float nowPos, float chunkMarginDiv, ref StageTurnPointSet turnSet)
 {
     if (StageST.turningPointQueue.Count == 0)
     {
         if (whatStage == E_STAGE.INFINITY)
         {
             InfinityFactory.GetInstance().MakeTurnSetQueNode(nowPos, chunkMarginDiv);
         }
         else
         {
             Debug.Log("맵 턴 큐 비었음.");
             turnSet.DisableThisSet();
             return(turnSet);
         }
     }
     return(StageST.turningPointQueue.Dequeue());
 }
Esempio n. 2
0
        public static void ObjGen(E_STAGE whatStage, Transform spawnPointGroup, ref List <GameObject> objs)
        {
            if (objs == null || spawnPointGroup == null)
            {
                return;
            }

            if (StageST.objQueue.Count == 0)
            {
                if (whatStage == E_STAGE.INFINITY)
                {
                    InfinityFactory.GetInstance().MakeObjQueNode();
                }

                else
                {
                    return;
                }
            }

            StageObjArr soa = StageST.objQueue.Dequeue();

            FixedObjGenerator.FixedObjGen(spawnPointGroup, soa.spawnObjType, ref objs);
        }