public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     TriggerEvent = new TriggerEvent();
     TriggerEvent.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new TriggerEvent();
     Field1.Parse(buffer);
 }