public override void Parse(GameBitBuffer buffer)
 {
     snoTex = buffer.ReadInt(32);
     Field1 = new TexAnimParams();
     Field1.Parse(buffer);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     snoTex = stream.ReadValueS32();
     stream.Position = offset + 4;
     Field1 = new TexAnimParams();
     Field1.FileRead(stream, stream.Position);
 }