public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); TriggerConditions = new TriggerConditions(); TriggerConditions.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = new SNOName(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); HardPointLinks = new HardpointLink[2]; for(int i = 0;i < _HardPointLinks.Length;i++) { _HardPointLinks[i] = new HardpointLink(); _HardPointLinks[i].Parse(buffer); } LookLink = new LookLink(); LookLink.Parse(buffer); ConstraintLink = new ConstraintLink(); ConstraintLink.Parse(buffer); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadInt(32); Field20 = buffer.ReadFloat32(); Field21 = buffer.ReadInt(32); Velocity = buffer.ReadFloat32(); Ticks1 = buffer.ReadInt(32); RuneType = buffer.ReadInt(32); UseRuneType = buffer.ReadInt(32); Color1 = new RGBAColor(); Color1.Parse(buffer); Field27 = buffer.ReadInt(32); Color2 = new RGBAColor(); Color2.Parse(buffer); Field29 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = new RGBAColor(); Field1.Parse(buffer); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS32(); stream.Position = offset + 4; TriggerConditions = new TriggerConditions(); TriggerConditions.FileRead(stream, stream.Position); stream.Position = offset + 40; Field2 = stream.ReadValueS32(); stream.Position = offset + 44; Field3 = new SNOName(); Field3.FileRead(stream, stream.Position); stream.Position = offset + 52; Field4 = stream.ReadValueS32(); stream.Position = offset + 56; Field5 = stream.ReadValueS32(); stream.Position = offset + 68; HardPointLinks = new HardpointLink[2]; for(int loop12=0; loop12 < 2; loop12++ ) { HardpointLink temp12_HardPointLinks; temp12_HardPointLinks = new HardpointLink(); temp12_HardPointLinks.FileRead(stream, stream.Position); _HardPointLinks[loop12] = temp12_HardPointLinks; } stream.Position = offset + 204; LookLink = new LookLink(); LookLink.FileRead(stream, stream.Position); stream.Position = offset + 268; ConstraintLink = new ConstraintLink(); ConstraintLink.FileRead(stream, stream.Position); stream.Position = offset + 332; Field9 = stream.ReadValueS32(); stream.Position = offset + 336; Field10 = stream.ReadValueF32(); stream.Position = offset + 340; Field11 = stream.ReadValueS32(); stream.Position = offset + 344; Field12 = stream.ReadValueS32(); stream.Position = offset + 348; Field13 = stream.ReadValueS32(); stream.Position = offset + 352; Field14 = stream.ReadValueS32(); stream.Position = offset + 356; Field15 = stream.ReadValueS32(); stream.Position = offset + 360; Field16 = stream.ReadValueF32(); stream.Position = offset + 364; Field17 = stream.ReadValueF32(); stream.Position = offset + 384; Field18 = stream.ReadValueS32(); stream.Position = offset + 368; Field19 = stream.ReadValueS32(); stream.Position = offset + 372; Field20 = stream.ReadValueF32(); stream.Position = offset + 376; Field21 = stream.ReadValueS32(); stream.Position = offset + 380; Velocity = stream.ReadValueF32(); stream.Position = offset + 388; Ticks1 = stream.ReadValueS32(); stream.Position = offset + 60; RuneType = stream.ReadValueS32(); stream.Position = offset + 64; UseRuneType = stream.ReadValueS32(); stream.Position = offset + 392; Color1 = new RGBAColor(); Color1.FileRead(stream, stream.Position); stream.Position = offset + 396; Field27 = stream.ReadValueS32(); stream.Position = offset + 400; Color2 = new RGBAColor(); Color2.FileRead(stream, stream.Position); stream.Position = offset + 404; Field29 = stream.ReadValueS32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = (byte)buffer.ReadInt(8); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadInt(32); Field20 = buffer.ReadInt(32); Field21 = buffer.ReadInt(32); Field22 = new RGBAColor(); Field22.Parse(buffer); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadString(64); stream.Position = offset + 64; Field1 = new RGBAColor(); Field1.FileRead(stream, stream.Position); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Color = new RGBAColor[2]; for(int loop12=0; loop12 < 2; loop12++ ) { RGBAColor temp12_Color; temp12_Color = new RGBAColor(); temp12_Color.FileRead(stream, stream.Position); _Color[loop12] = temp12_Color; } stream.Position = offset + 8; String1 = stream.ReadString(64); stream.Position = offset + 72; Field2 = stream.ReadValueS32(); stream.Position = offset + 76; Field3 = stream.ReadValueS32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RGBAColor(); Field0.Parse(buffer); Field1 = new RGBAColor(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = new RGBAColor(); Field1.Parse(buffer); Field2 = new RGBAColor[2]; for(int i = 0;i < _Field2.Length;i++) { _Field2[i] = new RGBAColor(); _Field2[i].Parse(buffer); } Field3 = new RGBAColor[2]; for(int i = 0;i < _Field3.Length;i++) { _Field3[i] = new RGBAColor(); _Field3[i].Parse(buffer); } Field4 = new RGBAColor(); Field4.Parse(buffer); Field5 = new RGBAColor(); Field5.Parse(buffer); Field6 = (ushort)buffer.ReadInt(16); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 24; serServerData = new SerializeData(); serServerData.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays ServerData = new List<GlobalServerData>(); for(int i = 0; i < (int)(serServerData.Field1 / 320); i++) { stream.Position = serServerData.Field0 + 16 + (320*i) ; GlobalServerData temp12_ServerData; temp12_ServerData = new GlobalServerData(); temp12_ServerData.FileRead(stream, stream.Position); _ServerData.Add(temp12_ServerData); } stream.Position = offset + 32; Field2 = stream.ReadValueS32(); stream.Position = offset + 48; serStartLocationNames = new SerializeData(); serStartLocationNames.FileRead(stream, stream.Position); stream.Position = offset + 40; //still checking variablearrays StartLocationNames = new List<StartLocationName>(); for(int i = 0; i < (int)(serStartLocationNames.Field1 / 68); i++) { stream.Position = serStartLocationNames.Field0 + 16 + (68*i) ; StartLocationName temp12_StartLocationNames; temp12_StartLocationNames = new StartLocationName(); temp12_StartLocationNames.FileRead(stream, stream.Position); _StartLocationNames.Add(temp12_StartLocationNames); } stream.Position = offset + 56; Field5 = stream.ReadValueF32(); stream.Position = offset + 60; Field6 = stream.ReadValueF32(); stream.Position = offset + 64; Field7 = stream.ReadValueF32(); stream.Position = offset + 68; Field8 = stream.ReadValueF32(); stream.Position = offset + 72; Colors = new RGBAColor[400]; for(int loop12=0; loop12 < 400; loop12++ ) { RGBAColor temp12_Colors; temp12_Colors = new RGBAColor(); temp12_Colors.FileRead(stream, stream.Position); _Colors[loop12] = temp12_Colors; } stream.Position = offset + 1672; Field10 = stream.ReadValueS32(); stream.Position = offset + 1676; Field11 = stream.ReadValueS32(); stream.Position = offset + 1680; Field12 = stream.ReadValueF32(); stream.Position = offset + 1684; Field13 = stream.ReadValueS32(); stream.Position = offset + 1688; Field14 = stream.ReadValueF32(); stream.Position = offset + 1692; Field15 = stream.ReadValueF32(); stream.Position = offset + 1696; Field16 = stream.ReadValueF32(); stream.Position = offset + 1700; Field17 = stream.ReadValueF32(); stream.Position = offset + 1704; Field18 = stream.ReadValueF32(); stream.Position = offset + 1708; Field19 = stream.ReadValueS32(); stream.Position = offset + 1712; Field20 = new int[4]; for(int loop12=0; loop12 < 4; loop12++ ) { int temp12_Field20; temp12_Field20 = stream.ReadValueS32(); _Field20[loop12] = temp12_Field20; } stream.Position = offset + 1728; BannerParams = new BannerParams(); BannerParams.FileRead(stream, stream.Position); stream.Position = offset + 1960; Field22 = stream.ReadValueS32(); stream.Position = offset + 1964; Field23 = stream.ReadValueS32(); stream.Position = offset + 1968; Field24 = stream.ReadValueS32(); stream.Position = offset + 1972; Field25 = stream.ReadValueS32(); stream.Position = offset + 1976; Field26 = stream.ReadValueF32(); stream.Position = offset + 1980; Field27 = stream.ReadValueF32(); stream.Position = offset + 1984; Field28 = stream.ReadValueF32(); stream.Position = offset + 1988; Field29 = stream.ReadValueF32(); stream.Position = offset + 1992; Field30 = stream.ReadValueF32(); stream.Position = offset + 1996; Field31 = stream.ReadValueF32(); stream.Position = offset + 2000; Field32 = stream.ReadValueF32(); stream.Position = offset + 2004; Field33 = stream.ReadValueF32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RGBAColor(); Field0.Parse(buffer); Field1 = new PostFXParams(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new UberMaterial(); Field4.Parse(buffer); snoMusic = buffer.ReadInt(32); snoCombatMusic = buffer.ReadInt(32); snoAmbient = buffer.ReadInt(32); snoReverb = buffer.ReadInt(32); snoWeather = buffer.ReadInt(32); snoIrradianceTex = buffer.ReadInt(32); snoIrradianceTexDead = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new Vector3D(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 12; Field1 = new RGBAColor(); Field1.FileRead(stream, stream.Position); stream.Position = offset + 16; Field2 = new RGBAColor[2]; for(int loop12=0; loop12 < 2; loop12++ ) { RGBAColor temp12_Field2; temp12_Field2 = new RGBAColor(); temp12_Field2.FileRead(stream, stream.Position); _Field2[loop12] = temp12_Field2; } stream.Position = offset + 24; Field3 = new RGBAColor[2]; for(int loop12=0; loop12 < 2; loop12++ ) { RGBAColor temp12_Field3; temp12_Field3 = new RGBAColor(); temp12_Field3.FileRead(stream, stream.Position); _Field3[loop12] = temp12_Field3; } stream.Position = offset + 32; Field4 = new RGBAColor(); Field4.FileRead(stream, stream.Position); stream.Position = offset + 36; Field5 = new RGBAColor(); Field5.FileRead(stream, stream.Position); stream.Position = offset + 40; Field6 = stream.ReadValueU16(); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RGBAColor(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 4; Field1 = new PostFXParams(); Field1.FileRead(stream, stream.Position); stream.Position = offset + 36; Field2 = stream.ReadValueS32(); stream.Position = offset + 40; Field3 = stream.ReadValueS32(); stream.Position = offset + 48; Field4 = new UberMaterial(); Field4.FileRead(stream, stream.Position); stream.Position = offset + 152; snoMusic = stream.ReadValueS32(); stream.Position = offset + 156; snoCombatMusic = stream.ReadValueS32(); stream.Position = offset + 160; snoAmbient = stream.ReadValueS32(); stream.Position = offset + 164; snoReverb = stream.ReadValueS32(); stream.Position = offset + 168; snoWeather = stream.ReadValueS32(); stream.Position = offset + 172; snoIrradianceTex = stream.ReadValueS32(); stream.Position = offset + 176; snoIrradianceTexDead = stream.ReadValueS32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = new Vector3D(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = new RGBAColor(); Field9.Parse(buffer); Field10 = buffer.ReadCharArray(128); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RequiredMessageHeader(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 8; Field1 = stream.ReadValueS32(); stream.Position = offset + 12; Field2 = stream.ReadValueS32(); stream.Position = offset + 16; Field3 = stream.ReadValueS32(); stream.Position = offset + 20; Field4 = new Vector3D(); Field4.FileRead(stream, stream.Position); stream.Position = offset + 32; Field5 = new Vector3D(); Field5.FileRead(stream, stream.Position); stream.Position = offset + 44; Field6 = stream.ReadValueF32(); stream.Position = offset + 48; Field7 = stream.ReadValueF32(); stream.Position = offset + 52; Field8 = stream.ReadValueS32(); stream.Position = offset + 56; Field9 = new RGBAColor(); Field9.FileRead(stream, stream.Position); stream.Position = offset + 60; Field10 = stream.ReadString(128); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS32(); stream.Position = offset + 4; Field1 = new RGBAColor(); Field1.FileRead(stream, stream.Position); stream.Position = offset + 8; Field2 = stream.ReadValueF32(); stream.Position = offset + 12; Field3 = stream.ReadValueF32(); stream.Position = offset + 16; Field4 = new RGBAColor(); Field4.FileRead(stream, stream.Position); stream.Position = offset + 20; Field5 = stream.ReadValueF32(); stream.Position = offset + 24; Field6 = stream.ReadValueF32(); stream.Position = offset + 28; snoSunLightScene = stream.ReadValueS32(); stream.Position = offset + 32; snoSunLightActor = stream.ReadValueS32(); stream.Position = offset + 36; Field9 = stream.ReadValueF32(); stream.Position = offset + 40; Field10 = stream.ReadValueF32(); stream.Position = offset + 44; snoPlayerLightScene = stream.ReadValueS32(); stream.Position = offset + 48; snoPlayerLightActor = stream.ReadValueS32(); stream.Position = offset + 52; snoLocalPlayerHeadLight = stream.ReadValueS32(); }
public override void Parse(GameBitBuffer buffer) { serServerData = new SerializeData(); serServerData.Parse(buffer); //still checking variablearrays this.ServerData = new List<GlobalServerData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ServerData.Count; loop12++) { _ServerData[loop12] = new GlobalServerData(); _ServerData[loop12].Parse(buffer); } Field2 = buffer.ReadInt(32); serStartLocationNames = new SerializeData(); serStartLocationNames.Parse(buffer); //still checking variablearrays this.StartLocationNames = new List<StartLocationName>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StartLocationNames.Count; loop12++) { _StartLocationNames[loop12] = new StartLocationName(); _StartLocationNames[loop12].Parse(buffer); } Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadFloat32(); Colors = new RGBAColor[400]; for(int i = 0;i < _Colors.Length;i++) { _Colors[i] = new RGBAColor(); _Colors[i].Parse(buffer); } Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadFloat32(); Field19 = buffer.ReadInt(32); Field20 = new int[4]; for(int i = 0;i < _Field20.Length;i++) _Field20[i] = buffer.ReadInt(32); BannerParams = new BannerParams(); BannerParams.Parse(buffer); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadInt(32); Field24 = buffer.ReadInt(32); Field25 = buffer.ReadInt(32); Field26 = buffer.ReadFloat32(); Field27 = buffer.ReadFloat32(); Field28 = buffer.ReadFloat32(); Field29 = buffer.ReadFloat32(); Field30 = buffer.ReadFloat32(); Field31 = buffer.ReadFloat32(); Field32 = buffer.ReadFloat32(); Field33 = buffer.ReadFloat32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new RGBAColor(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = new RGBAColor(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); snoSunLightScene = buffer.ReadInt(32); snoSunLightActor = buffer.ReadInt(32); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadFloat32(); snoPlayerLightScene = buffer.ReadInt(32); snoPlayerLightActor = buffer.ReadInt(32); snoLocalPlayerHeadLight = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS32(); stream.Position = offset + 4; Field1 = stream.ReadValueS32(); stream.Position = offset + 8; Field2 = stream.ReadValueS32(); stream.Position = offset + 12; Field3 = stream.ReadValueF32(); stream.Position = offset + 16; Field4 = stream.ReadValueF32(); stream.Position = offset + 20; Field5 = stream.ReadValueS32(); stream.Position = offset + 24; Field6 = stream.ReadValueS32(); stream.Position = offset + 28; Field7 = stream.ReadValueS32(); stream.Position = offset + 32; Field8 = stream.ReadValueS32(); stream.Position = offset + 36; Field9 = stream.ReadValueS32(); stream.Position = offset + 40; Field10 = stream.ReadValueS32(); stream.Position = offset + 44; Field11 = stream.ReadValueS32(); stream.Position = offset + 48; Field12 = stream.ReadValueS32(); stream.Position = offset + 52; Field13 = (byte)stream.ReadByte(); stream.Position = offset + 56; Field14 = stream.ReadValueS32(); stream.Position = offset + 60; Field15 = stream.ReadValueS32(); stream.Position = offset + 64; Field16 = stream.ReadValueS32(); stream.Position = offset + 68; Field17 = stream.ReadValueS32(); stream.Position = offset + 72; Field18 = stream.ReadValueS32(); stream.Position = offset + 76; Field19 = stream.ReadValueS32(); stream.Position = offset + 80; Field20 = stream.ReadValueS32(); stream.Position = offset + 84; Field21 = stream.ReadValueS32(); stream.Position = offset + 88; Field22 = new RGBAColor(); Field22.FileRead(stream, stream.Position); }
public override void Parse(GameBitBuffer buffer) { Color = new RGBAColor[2]; for(int i = 0;i < _Color.Length;i++) { _Color[i] = new RGBAColor(); _Color[i].Parse(buffer); } String1 = buffer.ReadCharArray(64); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RGBAColor(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 4; Field1 = new RGBAColor(); Field1.FileRead(stream, stream.Position); stream.Position = offset + 8; Field2 = stream.ReadValueF32(); }