public override void Parse(GameBitBuffer buffer)
 {
     serMonsterAffixes = new SerializeData();
     serMonsterAffixes.Parse(buffer);
     //still checking variablearrays
     this.MonsterAffixes = new List<MonsterAffixesEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MonsterAffixes.Count; loop12++)
     {
         _MonsterAffixes[loop12] = new MonsterAffixesEntry();
         _MonsterAffixes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serMonsterAffixes = new SerializeData();
     serMonsterAffixes.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     MonsterAffixes = new List<MonsterAffixesEntry>();
     for(int i = 0; i < (int)(serMonsterAffixes.Field1 / 792); i++)
     {
     stream.Position = serMonsterAffixes.Field0 + 16 + (792*i) ;
         MonsterAffixesEntry temp12_MonsterAffixes;
         temp12_MonsterAffixes = new MonsterAffixesEntry();
         temp12_MonsterAffixes.FileRead(stream, stream.Position);
         _MonsterAffixes.Add(temp12_MonsterAffixes);
     }
 }