public override void Parse(GameBitBuffer buffer)
 {
     serItemEnhancements = new SerializeData();
     serItemEnhancements.Parse(buffer);
     //still checking variablearrays
     this.ItemEnhancements = new List<ItemEnhancement>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ItemEnhancements.Count; loop12++)
     {
         _ItemEnhancements[loop12] = new ItemEnhancement();
         _ItemEnhancements[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serItemEnhancements = new SerializeData();
     serItemEnhancements.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     ItemEnhancements = new List<ItemEnhancement>();
     for(int i = 0; i < (int)(serItemEnhancements.Field1 / 696); i++)
     {
     stream.Position = serItemEnhancements.Field0 + 16 + (696*i) ;
         ItemEnhancement temp12_ItemEnhancements;
         temp12_ItemEnhancements = new ItemEnhancement();
         temp12_ItemEnhancements.FileRead(stream, stream.Position);
         _ItemEnhancements.Add(temp12_ItemEnhancements);
     }
 }