Esempio n. 1
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        public FloydInfo(SharedGraph g)
        {
            int l = g.graph.Count;

            // Adjacency matrix
            map = new long[l, l];
        }
Esempio n. 2
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        public static FloydInfo AllShortestPaths(SharedGraph g)
        {
            FloydInfo fi = new FloydInfo(g);
            int       l  = g.graph.Count;

            // Set distances to zero or 'infinity'
            for (int i = 0; i < l; i++)
            {
                for (int j = 0; j < l; j++)
                {
                    fi.map[i, j] = (i == j)? 0 : long.MaxValue;
                }
            }
            // Set initial distances between vertices
            for (int i = 0; i < g.graph.Count; i++)
            {
                foreach (Edge e in g.graph[i])
                {
                    fi.map[i, e.destination] = e.weight;
                }
            }
            // Perform basic floyd warshall algorithm
            for (int k = 0; k < l; k++)
            {
                for (int i = 0; i < l; i++)
                {
                    for (int j = 0; j < l; j++)
                    {
                        long far = long.MaxValue;
                        if (fi.map[i, k] == far || fi.map[k, j] == far)
                        {
                            continue;
                        }
                        fi.map[i, j] = Math.Min(fi.map[i, j],
                                                fi.map[i, k] + fi.map[k, j]);
                    }
                }
            }
            return(fi);
        }
Esempio n. 3
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        /// <summary>
        /// Method finShortestPath is using Dijkstra's algorithm to find
        /// shortest path between two vertices.
        /// </summary>
        /// <returns>
        /// It returns instance of Dijkstra class, containing info about
        /// shortest path. If there is no path between given vertices,
        /// shortestPath parameter in Dijkstra instance is empty and distance is
        /// set to long.MaxValue.
        /// </returns>
        /// <param name="source"> long that is ID of source vertex of the
        /// shortest path </param>
        /// <param name="destination"> long that is ID of destination vertex of
        /// the shortest path </param>
        public static DijkstraInfo FindShortestPath(SharedGraph g,
                                                    int source, int destination)
        {
            List <List <Edge> > graph = g.graph;
            // Create priority queue
            Heap pq = new Heap();

            // 0 - not visited, 1 - in queue, 2 - closed
            byte [] visited = new byte[graph.Count];

            // For every node, remember from where it was visited first
            int [] backtrack = new int[graph.Count];
            for (int i = 0; i < graph.Count; i++)
            {
                backtrack[i] = i;
            }
            long cost = long.MaxValue;

            pq.add(source, 0, source);

            // While there are unprocessed vertices do search
            while (pq.size() > 0)
            {
                /* Take closest reached vertex, mark it as visited and process
                 * its neighbors */
                Heap.Vertex top = pq.pop();
                visited[top.v] = 2;
                // Set parent of the current node
                backtrack[top.v] = top.parent;
                // If destination was reached, stop the search
                if (top.v == destination)
                {
                    cost = Math.Min(cost, top.cost);
                    break;
                }
                // for all neighbors
                for (int i = 0; i < graph[top.v].Count; i++)
                {
                    int  neighbor = graph[top.v][i].destination;
                    long weight   = graph[top.v][i].weight;
                    // Skip if the neighbor was already processed
                    if (visited[neighbor] == 2)
                    {
                        continue;
                    }
                    // If neighbor is not visited, add it to queue
                    else if (visited[neighbor] == 0)
                    {
                        long price = top.cost + weight;
                        pq.add(neighbor, price, top.v);
                        visited[neighbor] = 1;
                    }
                    // Upload cost if there was a better path found
                    else if (pq.position.ContainsKey(neighbor))
                    {
                        pq.decrease_key(neighbor, top.cost + weight, top.v);
                    }
                }
            }
            int        parent = destination;
            List <int> path   = new List <int>();

            // Reconstruct the shortest path
            while (backtrack[parent] != parent)
            {
                path.Add(parent);
                parent = backtrack[parent];
            }
            path.Add(source);
            // Return Dijkstra object with informations about shortest path
            return(new DijkstraInfo(cost, path));
        }