void SetInitialReferences() { anime = monster.GetComponent <Animator>(); playerMaster = GetComponent <Player_Master>(); firstPersonController = GetComponent <NewFirstPersonController>(); walk = false; run = false; }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); pickupMessage.SetActive(false); middleHintBarDisplay = false; hintText.gameObject.SetActive(true); pressText = ""; countingCircle.SetActive(true); circle = countingCircle.GetComponent <Image>(); circle.fillAmount = 0; confirmWindow.SetActive(false); }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); if (player != null) { playerMaster = player.GetComponent <Player_Master>(); playerController = player.GetComponent <NewFirstPersonController>(); } else { Debug.LogWarning("Player is not assigned on GameManager_PlayerControllerToggle"); } }
void SetInitialReferences() { if (player != null) { playerMaster = player.GetComponent <Player_Master>(); torch = player.GetComponent <TorchBehavior>(); } else { Debug.LogWarning("Player is not assigned on Hud_EnergyBar"); } energyTransform = GetComponent <RectTransform>(); image = GetComponent <Image>(); }
void SetInitialReferences() { if (player != null) { playerMaster = player.GetComponent <Player_Master>(); } else { Debug.LogWarning("Player is not assigned on Hud_BloodSplash"); } image = GetComponent <Image>(); image.color = new Color(r, g, b, alpha); background.color = new Color(84f / 255f, 0, 0, alpha); }
void SetInitialReferences() { if (audioObject != null) { audioManager = audioObject.GetComponent <AudioManager>(); } else { Debug.LogWarning("Please attach audioManager Gameobject"); } if (game != null) { gameManagerMaster = game.GetComponent <GameManager_Master>(); } else { Debug.LogWarning("Please attach GameManager Gameobject"); } playerMaster = GetComponent <Player_Master>(); torchMaster = GetComponent <TorchBehavior>(); soundOn = true; }
void Awake() { instance = this; }
void SetInitialReference() { ps = flame.GetComponent <ParticleSystem>(); playerMaster = GetComponent <Player_Master>(); torch_GameObject.SetActive(false); }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); playerMotor = GetComponent <Player_Motor>(); }
void SetInitialReferences() { gameManagerMaster = gameManager.GetComponent <GameManager_Master>(); playerMaster = GetComponent <Player_Master>(); }