Esempio n. 1
0
        public void Write(string name, WriteSettings settings)
        {
            if (settings.BinaryMode)
            {
                var ex = glb.IsBinaryCompatible(this); if (ex != null)
                {
                    throw ex;
                }

                for (int i = 0; i < this._buffers.Count; ++i)
                {
                    var buffer = this._buffers[i];
                    buffer._WriteToInternal();
                }
            }
            else
            {
                for (int i = 0; i < this._buffers.Count; ++i)
                {
                    var buffer = this._buffers[i];
                    var bname  = $"{name}.{i}.bin";
                    buffer._WriteToExternal(bname, settings.FileWriter);
                }
            }

            for (int i = 0; i < this._images.Count; ++i)
            {
                var image = this._images[i];
                var iname = $"{name}.{i}";
                if (settings.EmbedImages)
                {
                    image._EmbedAssets();
                }
                else
                {
                    image._WriteExternalAssets(iname, settings.FileWriter);
                }
            }

            using (var m = new MemoryStream())
            {
                if (settings.BinaryMode)
                {
                    using (var w = new BinaryWriter(m))
                    {
                        glb.WriteBinaryModel(w, this);
                    }

                    settings.FileWriter($"{name}.glb", m.ToArray());
                }
                else
                {
                    using (var w = new StreamWriter(m))
                    {
                        WriteJSON(w, settings.JSonFormatting);
                    }

                    settings.FileWriter($"{name}.gltf", m.ToArray());
                }
            }

            foreach (var b in this._buffers)
            {
                b._ClearAfterWrite();
            }
            foreach (var i in this._images)
            {
                i._ClearAfterWrite();
            }
        }