public bool ReturnState(DestructibleObject obj) { ObjState tempState = ReturnObjState(obj); if (tempState != null) { return(tempState.state); } else { return(false); } }
public void UpdateObject(DestructibleObject obj, bool newState) { ObjState tempState = ReturnObjState(obj); if (tempState != null) { ReturnObjState(obj).state = newState; } else { RegisterObject(obj, newState); } if (checkList.Count > 0) { CleanDatabase(); } }