Esempio n. 1
0
        /// <summary>
        /// This method is called by the main Audio Device Initialization method: Prepare(…).
        /// </summary>
        void DriverInit()
        {
            if (audioDriver == Driver.Wasapi)
            {
                xAudio = new WasapiOut(AudioClientShareMode.Shared, Settings.Latency);
            }
            else if (audioDriver == Driver.Wave)
            {
                xAudio = new WaveOut();
            }
            else if (audioDriver == Driver.DirectSound)
            {
                if (DriverId != Guid.Empty)
                {
                    xAudio = new DirectSoundOut(DriverId, Settings.Latency);
                }
                else
                {
                    xAudio = new DirectSoundOut(Settings.Latency);
                }
            }
            else if (audioDriver == Driver.ASIO)
            {
                xAudio = new AsioOut(1);
            }

            if (CurrentChannel != null)
            {
                CurrentChannel.Dispose(); CurrentChannel = null;
            }


            xAudio.PlaybackStopped -= Event_PlaybackStopped;
            xAudio.PlaybackStopped += Event_PlaybackStopped;
        }
Esempio n. 2
0
 /// <summary>
 /// Main NAudio WaveOut initialization call.
 /// </summary>
 public void Prepare(/*params IVstPluginContext[] context*/)
 {
     DriverInit();
     CurrentChannel = new VSTStream32();
     CurrentChannel.SetWaveFormat(Settings.Rate, Settings.Channels);
     CurrentChannel.Parent = this;
     xAudio.Init(CurrentChannel);
     CurrentChannel.Volume = volume;
     if (PlaybackStarted != null)
     {
         PlaybackStarted(this, EventArgs.Empty);
     }
 }