Esempio n. 1
0
        public void Win()
        {
            win = true;
            pause_bg.SetActive(true);
            pauseMenu.SetActive(false);
            victoryMenu.SetActive(true);

            saveData file = DataLoad();

            if (!file.completedLevels.Contains(gridParent.levelID))
            {
                file.completedLevels.Add(gridParent.levelID);
                DataSave(file);
            }
        }
Esempio n. 2
0
 public static saveData DataLoad()
 {
     if (File.Exists(Application.persistentDataPath + "/saveData.dat"))
     {
         BinaryFormatter bf       = new BinaryFormatter();
         FileStream      file     = File.Open(Application.persistentDataPath + "/saveData.dat", FileMode.Open);
         saveData        toReturn = (saveData)bf.Deserialize(file);
         file.Close();
         return(toReturn);
     }
     else
     {
         return(new saveData());
     }
 }
Esempio n. 3
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        void Start()
        {
            menuMain    = GameObject.Find("main");
            menuOptions = GameObject.Find("options");

            GameObject.Find("camsens_value").GetComponent <Text>().text = GameObject.Find("camsensitivity").GetComponent <Slider>().value.ToString();

            menuOptions.SetActive(false);

            savedStuff = DataLoad();
            for (int i = 0; i < levelSelects.Length; i++)
            {
                Debug.Log("levelSelect" + i);
                levelSelects[i] = GameObject.Find("levelSelect" + i);
                levelSelects[i].SetActive(false);
            }
        }
Esempio n. 4
0
        public static void DataSave(saveData saveFile)
        {
            BinaryFormatter bf = new BinaryFormatter();
            FileStream      file;

            if (!File.Exists(Application.persistentDataPath + "/saveData.dat"))
            {
                Debug.Log("No save file. Creating new");
                file = File.Create(Application.persistentDataPath + "/saveData.dat");
                bf.Serialize(file, saveFile);
                file.Close();
            }
            else
            {
                Debug.Log("Saving");
                file = File.Open(Application.persistentDataPath + "/saveData.dat", FileMode.Open);
                bf.Serialize(file, saveFile);
                file.Close();
            }
        }