public static int Main(string[] args) { string filename = args[0]; // instantiate the reader: gdcm.ImageRegionReader reader = new gdcm.ImageRegionReader(); reader.SetFileName(filename); // pull DICOM info: if (!reader.ReadInformation()) { return(1); } // Get file infos gdcm.File f = reader.GetFile(); // get some info about image UIntArrayType dims = ImageHelper.GetDimensionsValue(f); PixelFormat pf = ImageHelper.GetPixelFormatValue(f); int pixelsize = pf.GetPixelSize(); // buffer to get the pixels byte[] buffer = new byte[dims[0] * dims[1] * pixelsize]; // define a simple box region. BoxRegion box = new BoxRegion(); for (uint z = 0; z < dims[2]; z++) { // Define that I want the image 0, full size (dimx x dimy pixels) // and do that for each z: box.SetDomain(0, dims[0] - 1, 0, dims[1] - 1, z, z); //System.Console.WriteLine( box.toString() ); reader.SetRegion(box); // reader will try to load the uncompressed image region into buffer. // the call returns an error when buffer.Length is too small. For instance // one can call: // uint buf_len = reader.ComputeBufferLength(); // take into account pixel size // to get the exact size of minimum buffer if (reader.ReadIntoBuffer(buffer, (uint)buffer.Length)) { using (System.IO.Stream stream = System.IO.File.Open(@"/tmp/frame.raw", System.IO.FileMode.Create)) { System.IO.BinaryWriter writer = new System.IO.BinaryWriter(stream); writer.Write(buffer); } } else { throw new Exception("can't read pixels error"); } } return(0); }
public static int Main(string[] args) { string filename = args[0]; // instantiate the reader: gdcm.ImageRegionReader reader = new gdcm.ImageRegionReader(); reader.SetFileName( filename ); // pull DICOM info: if (!reader.ReadInformation()) return 1; // Get file infos gdcm.File f = reader.GetFile(); // get some info about image UIntArrayType dims = ImageHelper.GetDimensionsValue(f); PixelFormat pf = ImageHelper.GetPixelFormatValue (f); int pixelsize = pf.GetPixelSize(); PhotometricInterpretation pi = ImageHelper.GetPhotometricInterpretationValue(f); Console.WriteLine( pi.toString() ); // buffer to get the pixels byte[] buffer = new byte[ dims[0] * dims[1] * pixelsize ]; // define a simple box region. BoxRegion box = new BoxRegion(); for (uint z = 0; z < dims[2]; z++) { // Define that I want the image 0, full size (dimx x dimy pixels) // and do that for each z: box.SetDomain(0, dims[0] - 1, 0, dims[1] - 1, z, z); //System.Console.WriteLine( box.toString() ); reader.SetRegion( box ); // reader will try to load the uncompressed image region into buffer. // the call returns an error when buffer.Length is too small. For instance // one can call: // uint buf_len = reader.ComputeBufferLength(); // take into account pixel size // to get the exact size of minimum buffer if (reader.ReadIntoBuffer(buffer, (uint)buffer.Length)) { using (System.IO.Stream stream = System.IO.File.Open(@"/tmp/frame.raw", System.IO.FileMode.Create)) { System.IO.BinaryWriter writer = new System.IO.BinaryWriter(stream); writer.Write(buffer); } } else { throw new Exception("can't read pixels error"); } } return 0; }