Esempio n. 1
0
        //fire armor 61
        public static async void fire_armor(Players player, float how_long)
        {
            if (spells.isPositiveCondAllreadyHere(player, 61))
            {
                return;
            }

            float base_armor = 300f;

            player.Armor       += base_armor;
            player.animation_id = 2;
            player.reset_animation_for_one();

            string ID_cond = player.get_symb_for_IDs();

            for (float i = how_long; i > 0; i -= 0.2f)
            {
                try
                {
                    foreach (var searched_ID in player.conditions)
                    {
                        if (player.conditions[searched_ID.Key].GetDataForPacketSending().Contains("dt"))
                        {
                            int _spell = player.conditions[searched_ID.Key].GetCurrentSpellNumber();

                            if ((SpellSystem.GetSpellMainPurpose(_spell) == SpellMainPurpose.making_damage_close || SpellSystem.GetSpellMainPurpose(_spell) == SpellMainPurpose.making_damage_close_after_close_up) && SpellSystem.GetSpellCategory(_spell) == SpellTypeCategory.physical)
                            {
                                foreach (Players pl in starter.SessionsPool[player.Session_ID].LocalPlayersPool.Values)
                                {
                                    if (pl.conditions.ContainsKey(searched_ID.Key) && pl.player_id != player.player_id)
                                    {
                                        if (!pl.is_cond_here_by_type_and_spell(CondType.co, 57))
                                        {
                                            burning(player, pl);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine(DateTime.Now + ": error in making somebody burning when strike fire armor - spell61" + ex);
                }



                player.set_condition(CondType.co, 61, ID_cond, i);

                await Task.Delay(200);

                player.ActionForConditionByChekingIndex(ref i, how_long, 61);
            }

            player.Armor -= base_armor;

            player.remove_condition_in_player(ID_cond);
        }