public override void AddSubtlety(int addition)
        {
            TParameters oldParameters = _parameters;

            base.AddSubtlety(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddWeight(int addition)
        {
            TParameters oldParameters = _parameters;

            base.AddWeight(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddObservation(int addition)
        {
            TParameters oldParameters = _parameters;

            base.AddObservation(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddSharpshooting(int addition)
        {
            TParameters oldParameters = _parameters;

            base.AddSharpshooting(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddNumberOfGuns(TShipParts addition)
        {
            TParameters oldParameters = _parameters;

            base.AddNumberOfGuns(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddInitiative(int addition)
        {
            TParameters oldParameters = _parameters;

            base.AddInitiative(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddHitPoints(TShipParts addition)
        {
            TParameters oldParameters = _parameters;

            base.AddHitPoints(addition);
            UpdateParameters(oldParameters);
        }
        public override void AddArmour(TShipParts addition)
        {
            TParameters oldParameters = _parameters;

            base.AddArmour(addition);
            UpdateParameters(oldParameters);
        }
Esempio n. 9
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        public void Execute(TBaseShipController shipController, TShip ship, TDirection direction)
        {
            TParameters damage       = _damageController.CalculateDamage(shipController.CurrentShip, ship, direction);
            TShipParts  oldHitPoints = ship.Current.Parameters.HitPoints;

            ship.Current.Parameters -= damage;
            ship.Storage.OnDamage(oldHitPoints, ship.Current.Parameters.HitPoints);
        }
 /// <summary>
 /// Is virtual needed?
 /// </summary>
 /// <param name="parameters"></param>
 protected virtual void SetParameters(TParameters parameters)
 {
     AddArmour(parameters.Armour - this.Parameters.Armour);
     AddDraft(parameters.Draft - this.Parameters.Draft);
     AddHitPoints(parameters.HitPoints - this.Parameters.HitPoints);
     AddInitiative(parameters.Initiative - this.Parameters.Initiative);
     AddLuck(parameters.Luck - this.Parameters.Luck);
     AddMoral(parameters.Moral - this.Parameters.Moral);
     AddNumberOfGuns(parameters.NumberOfGuns - this.Parameters.NumberOfGuns);
     AddObservation(parameters.Observation - this.Parameters.Observation);
     AddSharpshooting(parameters.Sharpshooting - this.Parameters.Sharpshooting);
     AddSpeed(parameters.Speed - this.Parameters.Speed);
     AddSubtlety(parameters.Subtlety - this.Parameters.Subtlety);
     AddWeight(parameters.Weight - this.Parameters.Weight);
 }
Esempio n. 11
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        public static TParameters operator -(TParameters first, TParameters second)
        {
            TParameters result = new TParameters();

            result.Observation   = first.Observation - second.Observation;
            result.Subtlety      = first.Subtlety - second.Subtlety;
            result.Armour        = first.Armour - second.Armour;
            result.HitPoints     = first.HitPoints - second.HitPoints;
            result.NumberOfGuns  = first.NumberOfGuns - second.NumberOfGuns;
            result.Sharpshooting = first.Sharpshooting - second.Sharpshooting;
            result.Speed         = first.Speed - second.Speed;
            result.Draft         = first.Draft - second.Draft;
            result.Weight        = first.Weight - second.Weight;
            result.Luck          = first.Luck - second.Luck;
            result.Moral         = first.Moral - second.Moral;
            result.Initiative    = first.Initiative - second.Initiative;
            return(result);
        }
 public void UpdateParameters(TParameters oldParameters)
 {
     throw new NotImplementedException();
     ///////////// TO DO /////////////
 }