Esempio n. 1
0
 public static byte[] getFameVendingPacket(Character chr)
 {
     OutPacket op = new OutPacket(32);
     op.WriteInt		(32);
     op.WriteShort	(0x05);
     op.WriteShort	(0x43);
     op.WriteInt		(137560065);
     op.WriteInt		(chr.getuID());
     op.WriteInt		();
     op.WriteByte	(FameNickNames.Instance.getFameNickID(chr.getFame()));
     op.WriteByte	(chr.getVp());
     op.WriteInt		(chr.getAccount().gmLvl);
     op.WriteByte	(0x02);
     op.WriteByte	(0x03);
     op.WriteInt		(chr.getFame());
     return op.ToArray();
 }
Esempio n. 2
0
        public static byte[] initCharPacket(Character chr)
        {
            OutPacket op = new OutPacket(653);
            op.WritePaddedString(chr.getName(), 17); // 0-16
            op.WriteRepeatedByte(0x30, 16); // 17-32
            op.WriteByte();
            op.WriteShort(chr.getFaction()); // 34-35
            op.WriteInt(chr.getFame()); // 36-39
            op.WriteShort(chr.getcClass() == 2 ? (byte)0x02 : (byte)0x01); // 40-41
            op.WriteShort(chr.getFace()); // 42-43
            op.WriteInt(1);
            op.WriteShort(chr.getcClass()); // 48-49
            op.WriteShort(157); // 50-51 ; 1 -> hide player nick above the head & toggles guild on [1] / off [0] | 157 for random 154 warrior [probably guildType or guildIcon!! (important!!)]
            op.WriteShort(2); // 52-53 ; 7 -> 137 monk // your guild pos master/member etc.
            op.WriteShort(chr.getLevel()); // 54-55
            op.WriteInt(chr.getCurHP()); // 56-59
            op.WriteInt(chr.getCurMP()); // 60-63 but wtf.. mana is short o.o
            op.WriteInt(chr.getMap()); // 64-67 let's guess.. a map?
            op.WriteFloat(chr.getPosition()[0]); // 68-71
            op.WriteFloat(chr.getPosition()[1]); // 72-75
            for(byte i = 0;i < 17;i++)
            {
                if(chr.getEquipment().getEquipments().ContainsKey(i))
                {
                    op.WriteByte();
                    op.WriteByte(chr.getEquipment().getEquipments()[i].getEnding() > 0 ? (byte)0xff : (byte)0);
                    op.WriteShort();
                    op.WriteInt(chr.getEquipment().getEquipments()[i].getItemID());
                    op.WriteInt(chr.getEquipment().getEquipments()[i].getEnding() > 0 ? (int)chr.getEquipment().getEquipments()[i].getEnding() / 1000 : 1);
                } else op.WriteZero(12);
            }

            op.Position = 465;
            op.WriteByte(70);

            op.Position = 314;
            for(byte i = 0;i < 16;i++)
            {
                /*if(character.getBuffs().getBuffs().ContainsKey(i)) {
                    op.WriteShort(character.getBuffs().getBuffs()[i].getBuffSlot());
                    op.WriteShort(character.getBuffs().getBuffs()[i].getBuffID());
                    op.WriteShort(character.getBuffs().getBuffs()[i].getBuffTime());
                    op.WriteShort(character.getBuffs().getBuffs()[i].getBuffValue());
                } else*/
                op.Skip(8);
            }

            op.Skip(16);

            op.WriteByte(0); // no explanation
            op.WriteByte(0); // no explanation
            op.WriteByte(/*character.getKao()*/);
            op.WriteByte(/*character.getPenance()*/);
            op.WriteByte(chr.getEffect());
            op.WriteByte(0); // no explanation
            op.WriteByte(FameNickNames.Instance.getFameNickID(chr.getFame()));
            op.WriteByte(chr.getVp()); // 465
            op.WriteByte((byte)chr.getAccount().gmLvl); // 466
            op.WriteByte(0); // no explanation
            op.WriteByte(0); // -> 1 -> tells the client that UI mutation effect should be toggled off | 468
            op.WriteByte((byte)(chr.getInvPages() - 3)); // inventory pages | 469
            op.WriteByte(0); // no explanation
            op.WriteByte(0); // no explanation
            op.WriteShort(0); /*weird PK thing*/ // 472 - 473 but in fact.. it has some date time etc.
            op.WriteLong(0); // 474 - 481

            op.Position = 560;
            op.WriteInt(1); // ok.. so this is kinda weird - last place where you've leveled / died with your character?
            op.WriteFloat(-2558); // unknown posX
            op.WriteFloat(8950); // unknown posY
            op.WriteByte(0); // no explanation
            op.WriteByte(0); // no explanation
            op.WriteByte(0); // no explanation
            op.WriteByte(0); // no explanation
            for(int i = 0;i < chr.getCStats().Length;i++) op.WriteShort(chr.getCStats()[i]); // 576-577 / 578-579 / 580-581 / 582-583 / 584-585
            op.WriteShort(chr.getCurSP());
            op.WriteInt();
            op.WriteInt();

            op.WriteLong();
            op.WriteShort(chr.getStatPoints());
            op.WriteShort(chr.getSkillPoints()); // 606-607
            op.Position = 648;
            op.WriteByte(Convert.ToByte(chr.getDeleteState()));
            return op.ToArray();
        }