Esempio n. 1
0
            public void opponentMoveExecution(int moveNum, int chargeNum, character player, character opponent, string pType, string oType, game g, ref bool check)
            {
                while (check == false)
                {
                    switch (moveNum)
                    {
                    case 1:
                        Console.WriteLine("Opponent used Punch!");
                        player.changeHP(opponent.punch());
                        check = true;
                        break;

                    case 2:
                        Console.WriteLine("Opponent used {0}!", SM1MoveName(oType));
                        player.changeHP(opponent.SM1(pType));
                        check = true;

                        break;

                    case 3:
                        Console.WriteLine("Opponent used {0}!", SM2MoveName(oType));
                        player.changeHP(opponent.SM2(pType, chargeNum));
                        check = true;

                        break;

                    case 4:
                        Console.WriteLine("Opponent used Charge!");
                        if (opponent.Charge() == false)
                        {
                            g.opponentMoveExecution(g.opponentMoveNum(), opponent.getCharge(), player, opponent, pType, oType, g, ref check);
                        }
                        else
                        {
                            check = true;
                        }
                        break;
                    }
                }
            }
Esempio n. 2
0
            static void Main(string[] args)

            {
                /*character test = new character("fire");
                 * test.punch();
                 * test.displayHP();
                 * Console.ReadLine();*/
                string characterName = "", characterType = "", opponentType = "", opponentName = ""; int characterNumber = 0, opponentNumber = 0, first = 0; int choice = 0;
                bool   p1XPCheck, oXPCheck, chargeCheck1 = false, chargeCheck2 = false;
                game   test2 = new game();                                                               //creates a new game

                test2.chooseCharacter(ref characterName, ref characterType, ref characterNumber, test2); //user picks  character
                test2.opponentNumber(characterNumber, ref opponentNumber);                               //opponent's character is randomised
                test2.opponentChar(opponentNumber, ref opponentType, ref opponentName);                  //opponent's character details are set
                var P1       = characterFactory.Create(characterType);                                   //player's character is created
                var Opponent = characterFactory.Create(opponentType);                                    //opponent's character is created

                Console.WriteLine("The opponent has chosen to use {0}", Opponent.returnName());
                first = test2.whoGoesFirst();

                if (first == 1)
                {
                    Console.WriteLine("You get to take the first turn!");
                    do
                    {
                        oXPCheck = Opponent.checkHP(); p1XPCheck = P1.checkHP();
                        choice   = test2.chooseMove(characterType, test2);
                        test2.moveExecution(choice, P1, opponentType, P1.getCharge(), Opponent, test2, ref chargeCheck1);
                        Console.WriteLine("Opponent's HP is now {0}", Opponent.displayHP());
                        oXPCheck = Opponent.checkHP(); p1XPCheck = P1.checkHP();
                        if (oXPCheck == false)
                        {
                            break;
                        }

                        test2.opponentMoveExecution(test2.opponentMoveNum(), Opponent.getCharge(), P1, Opponent, characterType, opponentType, test2, ref chargeCheck2);
                        Console.WriteLine("Players 1's HP is now {0}", P1.displayHP());
                        p1XPCheck    = P1.checkHP();
                        chargeCheck1 = false; chargeCheck2 = false;
                    } while ((p1XPCheck == true) && (oXPCheck == true));
                }
                else
                {
                    Console.WriteLine("The computer will take the first turn");
                    do
                    {
                        test2.opponentMoveExecution(test2.opponentMoveNum(), Opponent.getCharge(), P1, Opponent, characterType, opponentType, test2, ref chargeCheck2);
                        Console.WriteLine("Players 1's HP is now {0}", P1.displayHP());
                        p1XPCheck = P1.checkHP();
                        if (p1XPCheck == false)
                        {
                            break;
                        }

                        choice = test2.chooseMove(characterType, test2);
                        test2.moveExecution(choice, P1, opponentType, P1.getCharge(), Opponent, test2, ref chargeCheck1);
                        Console.WriteLine("Opponent's HP is now {0}", Opponent.displayHP());
                        oXPCheck     = Opponent.checkHP();
                        chargeCheck1 = false; chargeCheck2 = false;
                    } while ((p1XPCheck == true) && (oXPCheck == true));
                }
                if (p1XPCheck == false)
                {
                    Console.WriteLine("You Lose!");
                }
                else
                {
                    Console.WriteLine("You Win!");
                }



                Console.ReadLine();
            }