internal static void OnUserJoinGame(Player player, string charName) { ClientPacketHandler.send_UrlList(player, UrlList); if (!player.LoadCharacter(charName)) { return; } }
internal static void OnUserJoinGame(Player player, string charName) { ClientPacketHandler.send_UrlList(player, UrlList); if (!player.LoadCharacter(charName)) { return; } }