Esempio n. 1
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        public GameFieldBall(GameField field)
        {
            this.field = field;

            obj = Assets.TryReuse("field_items/ball", field.transform);
            Error.Verify(obj != null);

            obj.transform.position = GetSpawnPos();
            mctl = obj.AddComponentOnce <MovementController>();
        }
Esempio n. 2
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        public void OnReuse(GameField field)
        {
            this.field = field;

            obj = Assets.TryReuse("field_items/ball", field.transform);
            Error.Verify(obj != null);

            obj.transform.position = GetSpawnPos();

            mctl.OnReuse();
            mctl.ForceCameraAtPos(field.bottom_left_border);
        }
Esempio n. 3
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  void SpawnEnemy()
  {
    var enemy = Assets.TryReuse(prefab: "Characters/Zombie", activate: false);
    enemy.transform.position = new Vector3(-50, -10, 150); //invisible point for pre-spawn
    enemy.SetActive(true);

    var unit = enemy.GetComponent<CombatUnit>();
    unit.Reset();
    unit.OnDie.AddListener(OnEnemyDie);

    enemies.Add(unit);

    var ai = enemy.GetComponent<EnemyAI>();
    ai.Init();
  }
Esempio n. 4
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        public void Start()
        {
            var field_go = Assets.TryReuse("field_items/field");

            field = field_go.GetComponent <GameField>();
            if (field == null)
            {
                field = field_go.AddComponentOnce <GameField>();
                field.Init(field_go);
            }
            else
            {
                field.OnReuse();
            }

            var hud = UI.Open <UIHud>();

            hud.Init();
            hud.SetField(field);
        }
Esempio n. 5
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  public void SpawnPlayer()
  {
    var point = Game.self.location.GetChild("PlayerSpawnPoint");
    Error.Verify(point != null);

    cam_go = Assets.TryReuse("Cameras/PlayerCamera");

    var player_go = Assets.TryReuse(prefab: "Characters/Player", activate: false);
    player_go.transform.position = new Vector3(point.transform.position.x, point.transform.position.y, point.transform.position.z);
    player_go.transform.rotation = new Quaternion(point.transform.rotation.x, point.transform.rotation.y, point.transform.rotation.z, point.transform.rotation.w);

    var unit = player_go.GetComponent<CombatUnit>();
    unit.Reset();
    unit.OnDamaged.AddListener(OnPlayerDamaged);

    player = unit;
    player_go.SetActive(true);

    hud = UI.Open<UIHud>();
    hud.Init();
  }
Esempio n. 6
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        public static GameFieldBlock Create(GameField field, EnumBlockType type, EnumBlockDirection direction)
        {
            var block = new GameFieldBlock();

            block.type      = type;
            block.direction = direction;

            var path = "field_items/blocks/";

            if (type == EnumBlockType.barrier)
            {
                path += string.Format("barrier_{0}", direction);
            }
            else
            {
                path += type;
            }

            block.obj = Assets.TryReuse(path, parent: field.transform);
            Error.Verify(block.obj != null);

            var            pos        = new Vector2();
            var            border     = direction == EnumBlockDirection.up ? field.upper_left_border : field.bottom_left_border;
            var            blocks     = direction == EnumBlockDirection.up ? field.blocks.GetUpperBlocks() : field.blocks.GetBottomBlocks();
            GameFieldBlock last_block = null;

            if (blocks != null && blocks.Count > 0)
            {
                last_block = blocks[blocks.Count - 1];
            }

            pos.x = last_block != null ? last_block.obj.transform.position.x + block.obj.transform.localScale.x : border.x;
            pos.y = border.y;

            block.obj.transform.position = pos;

            return(block);
        }