Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //metodos do fundo de tela
            backgroundTexture = Content.Load <Texture2D>(@"volcano");
            vistaRect         = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);

            // TODO: use this.Content to load your game content here

            gohan = new Animacao(Content.Load <Texture2D>("gohan3"), 3, 4);
            gohan.AddAnimation("Up", 1);
            gohan.AddAnimation("Right", 2);
            gohan.AddAnimation("Down", 3);
            gohan.AddAnimation("Left", 4);
            gohan.Animation       = "Right";
            gohan.Position        = new Vector2(400, 490);
            gohan.IsLooping       = true;
            gohan.FramesPerSecond = 15;
            //frieza
            FRIZA = new Animacao(Content.Load <Texture2D>("FRIEZASPRITE"), 3, 2);
            FRIZA.AddAnimation("Right", 1);
            FRIZA.AddAnimation("Left", 2);
            FRIZA.Animation       = "Right";
            FRIZA.Position        = new Vector2(200, 0);
            FRIZA.IsLooping       = true;
            FRIZA.FramesPerSecond = 15;
            //bola de Fogo
            bolaFogo = new Animacao(Content.Load <Texture2D>("Bolafogo1"), 2, 1);
            bolaFogo.AddAnimation("expl", 1);
            bolaFogo.Animation       = "expl";
            bolaFogo.Position        = new Vector2(300, 390);
            bolaFogo.IsLooping       = true;
            bolaFogo.FramesPerSecond = 15;
            //fonte
            Fonte   = Content.Load <SpriteFont>("Courier New");
            FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2);
        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //metodos do fundo de tela
            backgroundTexture = Content.Load<Texture2D>(@"volcano");
            vistaRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);

            // TODO: use this.Content to load your game content here

            gohan = new Animacao(Content.Load<Texture2D>("gohan3"), 3, 4);
            gohan.AddAnimation("Up", 1);
            gohan.AddAnimation("Right", 2);
            gohan.AddAnimation("Down", 3);
            gohan.AddAnimation("Left", 4);
            gohan.Animation = "Right";
            gohan.Position = new Vector2(400, 490);
            gohan.IsLooping = true;
            gohan.FramesPerSecond = 15;
            //frieza
            FRIZA = new Animacao(Content.Load<Texture2D>("FRIEZASPRITE"), 3, 2);
            FRIZA.AddAnimation("Right", 1);
            FRIZA.AddAnimation("Left", 2);
            FRIZA.Animation = "Right";
            FRIZA.Position = new Vector2(200, 0);
            FRIZA.IsLooping = true;
            FRIZA.FramesPerSecond = 15;
            //bola de Fogo
            bolaFogo = new Animacao(Content.Load<Texture2D>("Bolafogo1"), 2, 1);
            bolaFogo.AddAnimation("expl", 1);
            bolaFogo.Animation = "expl";
            bolaFogo.Position = new Vector2(300, 390);
            bolaFogo.IsLooping = true;
            bolaFogo.FramesPerSecond = 15;
            //fonte
            Fonte = Content.Load<SpriteFont>("Courier New");
            FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2);
        }