/** * @brief Reads an fsb file and returns a clip constructed from the the content of the fsb file. * @param[in] data The binary data from the fsb file. * @return A clip with the track data imported from the fsb file, null if there was some error during loading. */ public static Clip Read(byte[] data) { DataParser parser = new DataParser(); parser.ExtractData(data, false, 0.0); if (parser.Valid()) { Rig rig = new Rig(); // add hardcoded bone names of fsb file rig.AddBone("Neck"); rig.AddBone("EyeLeft"); rig.AddBone("EyeRight"); for (int i = 0; i < parser.fsBlendShapeNames.Length; i++) { rig.AddShape(parser.fsBlendShapeNames[i]); } Clip clip = new Clip(rig); while (parser.CountAvailableTracks() > 0) { TrackData track_data = parser.Dequeue(); if (!track_data.TrackSuccess) { // do not save the state if the tracking data is not valid Debug.LogWarning("this frame doesn't contain valid tracking data"); continue; } RigState state = clip.NewState(track_data.TimeStamp); state.SetTrackingSuccessful(track_data.TrackSuccess); if (rig.NumShapes() != track_data.n_coefficients()) { Debug.LogError("num blendshapes do not agree in file with " + rig.NumShapes() + " in rig and " + track_data.n_coefficients() + " in state"); return null; } // Assume the head translation to be joint 0 (Neck) state.SetBoneTranslation(0, track_data.HeadTranslation()); // bone indices same as the order when added to the rig state.SetBoneRotation(0, track_data.HeadRotation()); state.SetBoneRotation(1, track_data.LeftEyeRotation()); state.SetBoneRotation(2, track_data.RightEyeRotation()); for (int i = 0; i < track_data.n_coefficients(); i++) { state.SetBlendshapeCoefficient(i, track_data.Coefficient[i]); } } return clip; } else { Debug.LogError("cannot parse fsb file"); } return null; }
void Start () { m_mutex = new Mutex(); m_data_parser = new DataParser(); m_current_track = new TrackData(); m_connection = new NetworkConnection(this); if( !m_connection.Start(hostName,port,true) ) { Debug.LogError("could not access faceshift over the network on " + hostName + ":" + port + " using the TCP/IP protocol"); } // get the blendshapes from fs studio AskForBlendshapeNames (); Init(); }
void Start() { m_mutex = new Mutex(); m_data_parser = new DataParser(); m_current_track = new TrackData(); m_connection = new NetworkConnection(this); if (!m_connection.Start(hostName, port, true)) { Debug.LogError("could not access faceshift over the network on " + hostName + ":" + port + " using the TCP/IP protocol"); } // get the blendshapes from fs studio askForBlendshapeNames(); if (RetargetingAsset != null) { m_retargeting = ClipRetargeting.load(RetargetingAsset.bytes); if (m_retargeting == null) { Debug.LogError("could not load retargeting from asset"); } } if (TPoseAsset != null) { m_tpose = new TPose(); if (!m_tpose.loadFromBytes(TPoseAsset.bytes)) { Debug.LogError("could not load tpose from asset"); } } // get game object blendshapes and transformations Utils.getGameObjectBlendshapes(gameObject, m_game_object_blendshapes); Utils.getGameObjectTransformations(gameObject, m_game_object_transformations); }
/** * @brief Reads an fsb file and returns a clip constructed from the the content of the fsb file. * @param[in] filename The filename of the fsb file. * @return A clip with the track data imported from the fsb file, null if there was some error during loading. */ public static Clip read(string filename) { if (!File.Exists(filename)) { return(null); } FileStream fileReader = File.OpenRead(filename); int size = (int)fileReader.Length; byte [] data = new byte[size]; int size_read = fileReader.Read(data, 0, size); if (size != size_read) { Debug.LogError("Reading file unsuccessful: read " + size_read + " bytes instead of " + size + " bytes"); return(null); } DataParser parser = new DataParser(); parser.ExtractData(data); if (parser.Valid()) { Rig rig = new Rig(); // add hardcoded bone names of fsb file rig.add_bone("Neck"); rig.add_bone("EyeLeft"); rig.add_bone("EyeRight"); for (int i = 0; i < parser.fsBlendShapeNames.Length; i++) { rig.add_shape(parser.fsBlendShapeNames[i]); } Clip clip = new Clip(rig); while (parser.CountAvailableTracks() > 0) { TrackData track_data = parser.Dequeue(); if (!track_data.TrackSuccess) { // do not save the state if the tracking data is not valid Debug.LogWarning("this frame doesn't contain valid tracking data"); continue; } RigState state = clip.new_state(track_data.TimeStamp); if (rig.num_shapes() != track_data.n_coefficients()) { Debug.LogError("num blendshapes do not agree in file with " + rig.num_shapes() + " in rig and " + track_data.n_coefficients() + " in state"); return(null); } // Assume the head translation to be joint 0 (Neck) state.set_bone_translation(0, track_data.HeadTranslation()); // bone indices same as the order when added to the rig state.set_bone_rotation(0, track_data.HeadRotation()); state.set_bone_rotation(1, track_data.LeftEyeRotation()); state.set_bone_rotation(2, track_data.RightEyeRotation()); for (int i = 0; i < track_data.n_coefficients(); i++) { state.set_blendshape_coefficient(i, track_data.Coefficient[i]); } } return(clip); } else { Debug.LogError("cannot parse fsb file"); } return(null); }
/** * @brief Reads an fsb file and returns a clip constructed from the the content of the fsb file. * @param[in] data The binary data from the fsb file. * @return A clip with the track data imported from the fsb file, null if there was some error during loading. */ public static Clip Read(byte[] data) { DataParser parser = new DataParser(); parser.ExtractData(data, false, 0.0); if (parser.Valid()) { Rig rig = new Rig(); // add hardcoded bone names of fsb file rig.AddBone("Neck"); rig.AddBone("EyeLeft"); rig.AddBone("EyeRight"); for (int i = 0; i < parser.fsBlendShapeNames.Length; i++) { rig.AddShape(parser.fsBlendShapeNames[i]); } Clip clip = new Clip(rig); while (parser.CountAvailableTracks() > 0) { TrackData track_data = parser.Dequeue(); if (!track_data.TrackSuccess) { // do not save the state if the tracking data is not valid Debug.LogWarning("this frame doesn't contain valid tracking data"); continue; } RigState state = clip.NewState(track_data.TimeStamp); state.SetTrackingSuccessful(track_data.TrackSuccess); if (rig.NumShapes() != track_data.n_coefficients()) { Debug.LogError("num blendshapes do not agree in file with " + rig.NumShapes() + " in rig and " + track_data.n_coefficients() + " in state"); return(null); } // Assume the head translation to be joint 0 (Neck) state.SetBoneTranslation(0, track_data.HeadTranslation()); // bone indices same as the order when added to the rig state.SetBoneRotation(0, track_data.HeadRotation()); state.SetBoneRotation(1, track_data.LeftEyeRotation()); state.SetBoneRotation(2, track_data.RightEyeRotation()); for (int i = 0; i < track_data.n_coefficients(); i++) { state.SetBlendshapeCoefficient(i, track_data.Coefficient[i]); } } return(clip); } else { Debug.LogError("cannot parse fsb file"); } return(null); }